glasm: Implement gl_PointCoord
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		| @@ -65,6 +65,10 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, | |||||||
|     case IR::Attribute::PositionW: |     case IR::Attribute::PositionW: | ||||||
|         ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.stage_name, swizzle); |         ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.stage_name, swizzle); | ||||||
|         break; |         break; | ||||||
|  |     case IR::Attribute::PointSpriteS: | ||||||
|  |     case IR::Attribute::PointSpriteT: | ||||||
|  |         ctx.Add("MOV.F {}.x,{}.pointcoord.{};", inst, ctx.stage_name, swizzle); | ||||||
|  |         break; | ||||||
|     case IR::Attribute::InstanceId: |     case IR::Attribute::InstanceId: | ||||||
|         ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.stage_name); |         ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.stage_name); | ||||||
|         break; |         break; | ||||||
|   | |||||||
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