Settings: add option to enable / disable reactive flushing
This commit is contained in:
		| @@ -62,6 +62,7 @@ void LogSettings() { | ||||
|     log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); | ||||
|     log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); | ||||
|     log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); | ||||
|     log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue()); | ||||
|     log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); | ||||
|     log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); | ||||
|     log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); | ||||
| @@ -223,6 +224,7 @@ void RestoreGlobalState(bool is_powered_on) { | ||||
|     values.nvdec_emulation.SetGlobal(true); | ||||
|     values.accelerate_astc.SetGlobal(true); | ||||
|     values.async_astc.SetGlobal(true); | ||||
|     values.use_reactive_flushing.SetGlobal(true); | ||||
|     values.shader_backend.SetGlobal(true); | ||||
|     values.use_asynchronous_shaders.SetGlobal(true); | ||||
|     values.use_fast_gpu_time.SetGlobal(true); | ||||
|   | ||||
| @@ -465,6 +465,7 @@ struct Values { | ||||
|     SwitchableSetting<bool> async_astc{false, "async_astc"}; | ||||
|     Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, | ||||
|                                         VSyncMode::FIFORelaxed, "use_vsync"}; | ||||
|     SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"}; | ||||
|     SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, | ||||
|                                                           ShaderBackend::SPIRV, "shader_backend"}; | ||||
|     SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; | ||||
|   | ||||
		Reference in New Issue
	
	Block a user