NVDRV: Further refactors and eliminate old code.
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@ -171,15 +171,6 @@ public:
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/// Returns a const reference to the shader notifier.
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[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const;
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/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
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void WaitFence(u32 syncpoint_id, u32 value);
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void IncrementSyncPoint(u32 syncpoint_id);
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[[nodiscard]] u32 GetSyncpointValue(u32 syncpoint_id) const;
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void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value);
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[[nodiscard]] u64 GetTicks() const;
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[[nodiscard]] bool IsAsync() const;
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