Merge pull request #9189 from vonchenplus/stupid
video_core: Fix scaling graphical regressions for multiple games
This commit is contained in:
		| @@ -467,7 +467,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) { | ||||
| } | ||||
|  | ||||
| void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling, | ||||
|                                      const RenderAreaPushConstant& render_are) { | ||||
|                                      const RenderAreaPushConstant& render_area) { | ||||
|     texture_cache.UpdateRenderTargets(false); | ||||
|     scheduler.RequestRenderpass(texture_cache.GetFramebuffer()); | ||||
|  | ||||
| @@ -484,8 +484,8 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling, | ||||
|     const void* const descriptor_data{update_descriptor_queue.UpdateData()}; | ||||
|     scheduler.Record([this, descriptor_data, bind_pipeline, rescaling_data = rescaling.Data(), | ||||
|                       is_rescaling, update_rescaling, | ||||
|                       uses_render_area = render_are.uses_render_area, | ||||
|                       render_area_data = render_are.words](vk::CommandBuffer cmdbuf) { | ||||
|                       uses_render_area = render_area.uses_render_area, | ||||
|                       render_area_data = render_area.words](vk::CommandBuffer cmdbuf) { | ||||
|         if (bind_pipeline) { | ||||
|             cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline); | ||||
|         } | ||||
| @@ -494,7 +494,7 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling, | ||||
|                              rescaling_data.data()); | ||||
|         if (update_rescaling) { | ||||
|             const f32 config_down_factor{Settings::values.resolution_info.down_factor}; | ||||
|             const f32 scale_down_factor{is_rescaling ? config_down_factor : 2.0f}; | ||||
|             const f32 scale_down_factor{is_rescaling ? config_down_factor : 1.0f}; | ||||
|             cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS, | ||||
|                                  RESCALING_LAYOUT_DOWN_FACTOR_OFFSET, sizeof(scale_down_factor), | ||||
|                                  &scale_down_factor); | ||||
|   | ||||
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