gl_rasterizer: Implement render target format RG8_SNORM.
- Used by Super Mario Odyssey.
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		| @@ -67,6 +67,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) { | ||||
|     case RenderTargetFormat::R16_UINT: | ||||
|     case RenderTargetFormat::R16_SINT: | ||||
|     case RenderTargetFormat::R16_FLOAT: | ||||
|     case RenderTargetFormat::RG8_SNORM: | ||||
|         return 2; | ||||
|     case RenderTargetFormat::R8_UNORM: | ||||
|         return 1; | ||||
|   | ||||
| @@ -35,6 +35,7 @@ enum class RenderTargetFormat : u32 { | ||||
|     R11G11B10_FLOAT = 0xE0, | ||||
|     R32_FLOAT = 0xE5, | ||||
|     B5G6R5_UNORM = 0xE8, | ||||
|     RG8_SNORM = 0xEB, | ||||
|     R16_UNORM = 0xEE, | ||||
|     R16_SNORM = 0xEF, | ||||
|     R16_SINT = 0xF0, | ||||
|   | ||||
| @@ -133,6 +133,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form | ||||
|     {GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false},             // RG16S | ||||
|     {GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false},                // RGB32F | ||||
|     {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8 | ||||
|     {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false},                                // RG8S | ||||
|  | ||||
|     // DepthStencil formats | ||||
|     {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, | ||||
| @@ -249,9 +250,9 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU | ||||
|         MortonCopy<true, PixelFormat::RG16F>,       MortonCopy<true, PixelFormat::RG16UI>, | ||||
|         MortonCopy<true, PixelFormat::RG16I>,       MortonCopy<true, PixelFormat::RG16S>, | ||||
|         MortonCopy<true, PixelFormat::RGB32F>,      MortonCopy<true, PixelFormat::SRGBA8>, | ||||
|         MortonCopy<true, PixelFormat::Z24S8>,       MortonCopy<true, PixelFormat::S8Z24>, | ||||
|         MortonCopy<true, PixelFormat::Z32F>,        MortonCopy<true, PixelFormat::Z16>, | ||||
|         MortonCopy<true, PixelFormat::Z32FS8>, | ||||
|         MortonCopy<true, PixelFormat::RG8S>,        MortonCopy<true, PixelFormat::Z24S8>, | ||||
|         MortonCopy<true, PixelFormat::S8Z24>,       MortonCopy<true, PixelFormat::Z32F>, | ||||
|         MortonCopy<true, PixelFormat::Z16>,         MortonCopy<true, PixelFormat::Z32FS8>, | ||||
| }; | ||||
|  | ||||
| static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr), | ||||
| @@ -293,6 +294,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU | ||||
|         MortonCopy<false, PixelFormat::RG16S>, | ||||
|         MortonCopy<false, PixelFormat::RGB32F>, | ||||
|         MortonCopy<false, PixelFormat::SRGBA8>, | ||||
|         MortonCopy<false, PixelFormat::RG8S>, | ||||
|         MortonCopy<false, PixelFormat::Z24S8>, | ||||
|         MortonCopy<false, PixelFormat::S8Z24>, | ||||
|         MortonCopy<false, PixelFormat::Z32F>, | ||||
|   | ||||
| @@ -57,15 +57,16 @@ struct SurfaceParams { | ||||
|         RG16S = 31, | ||||
|         RGB32F = 32, | ||||
|         SRGBA8 = 33, | ||||
|         RG8S = 34, | ||||
|  | ||||
|         MaxColorFormat, | ||||
|  | ||||
|         // DepthStencil formats | ||||
|         Z24S8 = 34, | ||||
|         S8Z24 = 35, | ||||
|         Z32F = 36, | ||||
|         Z16 = 37, | ||||
|         Z32FS8 = 38, | ||||
|         Z24S8 = 35, | ||||
|         S8Z24 = 36, | ||||
|         Z32F = 37, | ||||
|         Z16 = 38, | ||||
|         Z32FS8 = 39, | ||||
|  | ||||
|         MaxDepthStencilFormat, | ||||
|  | ||||
| @@ -137,6 +138,7 @@ struct SurfaceParams { | ||||
|             1, // RG16S | ||||
|             1, // RGB32F | ||||
|             1, // SRGBA8 | ||||
|             1, // RG8S | ||||
|             1, // Z24S8 | ||||
|             1, // S8Z24 | ||||
|             1, // Z32F | ||||
| @@ -187,6 +189,7 @@ struct SurfaceParams { | ||||
|             32,  // RG16S | ||||
|             96,  // RGB32F | ||||
|             32,  // SRGBA8 | ||||
|             16,  // RG8S | ||||
|             32,  // Z24S8 | ||||
|             32,  // S8Z24 | ||||
|             32,  // Z32F | ||||
| @@ -257,6 +260,8 @@ struct SurfaceParams { | ||||
|             return PixelFormat::RG16; | ||||
|         case Tegra::RenderTargetFormat::RG16_SNORM: | ||||
|             return PixelFormat::RG16S; | ||||
|         case Tegra::RenderTargetFormat::RG8_SNORM: | ||||
|             return PixelFormat::RG8S; | ||||
|         case Tegra::RenderTargetFormat::R16_FLOAT: | ||||
|             return PixelFormat::R16F; | ||||
|         case Tegra::RenderTargetFormat::R16_UNORM: | ||||
| @@ -418,6 +423,7 @@ struct SurfaceParams { | ||||
|         case Tegra::RenderTargetFormat::RGBA8_SNORM: | ||||
|         case Tegra::RenderTargetFormat::RG16_SNORM: | ||||
|         case Tegra::RenderTargetFormat::R16_SNORM: | ||||
|         case Tegra::RenderTargetFormat::RG8_SNORM: | ||||
|             return ComponentType::SNorm; | ||||
|         case Tegra::RenderTargetFormat::RGBA16_FLOAT: | ||||
|         case Tegra::RenderTargetFormat::R11G11B10_FLOAT: | ||||
|   | ||||
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