gl_rasterizer: Don't disable blending on clears
Blending doesn't affect clears.
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		| @@ -459,10 +459,6 @@ void RasterizerOpenGL::Clear() { | ||||
|         glDisablei(GL_SCISSOR_TEST, 0); | ||||
|     } | ||||
|  | ||||
|     // TODO(Rodrigo): Find out if blending affects clearing | ||||
|     state_tracker.NotifyBlend0(); | ||||
|     glDisablei(GL_BLEND, 0); | ||||
|  | ||||
|     UNIMPLEMENTED_IF(regs.clear_flags.viewport); | ||||
|  | ||||
|     ConfigureClearFramebuffer(use_color, use_depth, use_stencil); | ||||
|   | ||||
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