Shader JIT: Fix SGE/SGEI NaN behavior
SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE instruction was used with NLT
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		| @@ -434,10 +434,10 @@ void JitCompiler::Compile_SGE(Instruction instr) { | |||||||
|         Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); |         Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     CMPPS(SRC1, R(SRC2), CMP_NLT); |     CMPPS(SRC2, R(SRC1), CMP_LE); | ||||||
|     ANDPS(SRC1, R(ONE)); |     ANDPS(SRC2, R(ONE)); | ||||||
|  |  | ||||||
|     Compile_DestEnable(instr, SRC1); |     Compile_DestEnable(instr, SRC2); | ||||||
| } | } | ||||||
|  |  | ||||||
| void JitCompiler::Compile_SLT(Instruction instr) { | void JitCompiler::Compile_SLT(Instruction instr) { | ||||||
|   | |||||||
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