game_list: Reorder error checks
clang-format fix
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		| @@ -453,8 +453,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign | |||||||
|             std::string name = " "; |             std::string name = " "; | ||||||
|             const auto res3 = loader->ReadTitle(name); |             const auto res3 = loader->ReadTitle(name); | ||||||
|  |  | ||||||
|             if (res1 != Loader::ResultStatus::Success && |             if (res1 != Loader::ResultStatus::Success && res3 != Loader::ResultStatus::Success && | ||||||
|                 res3 != Loader::ResultStatus::Success && |  | ||||||
|                 res2 == Loader::ResultStatus::Success) { |                 res2 == Loader::ResultStatus::Success) { | ||||||
|                 // Use from metadata pool. |                 // Use from metadata pool. | ||||||
|                 if (nca_control_map.find(program_id) != nca_control_map.end()) { |                 if (nca_control_map.find(program_id) != nca_control_map.end()) { | ||||||
|   | |||||||
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