Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
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		| @@ -430,6 +430,7 @@ struct Values { | ||||
|  | ||||
|     float resolution_factor; | ||||
|     int aspect_ratio; | ||||
|     int max_anisotropy; | ||||
|     bool use_frame_limit; | ||||
|     u16 frame_limit; | ||||
|     bool use_disk_shader_cache; | ||||
|   | ||||
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