Merge pull request #11402 from FernandoS27/depth-bias-control
Vulkan: Implement Depth Bias Control
This commit is contained in:
		| @@ -351,6 +351,8 @@ struct Values { | |||||||
|         linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug}; |         linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug}; | ||||||
|     Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey", |     Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey", | ||||||
|                                           Category::RendererDebug}; |                                           Category::RendererDebug}; | ||||||
|  |     // TODO: remove this once AMDVLK supports VK_EXT_depth_bias_control | ||||||
|  |     bool renderer_amdvlk_depth_bias_workaround{}; | ||||||
|  |  | ||||||
|     // System |     // System | ||||||
|     SwitchableSetting<Language, true> language_index{linkage, |     SwitchableSetting<Language, true> language_index{linkage, | ||||||
|   | |||||||
| @@ -381,6 +381,10 @@ struct System::Impl { | |||||||
|             room_member->SendGameInfo(game_info); |             room_member->SendGameInfo(game_info); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|  |         // Workarounds: | ||||||
|  |         // Activate this in Super Smash Brothers Ultimate, it only affects AMD cards using AMDVLK | ||||||
|  |         Settings::values.renderer_amdvlk_depth_bias_workaround = program_id == 0x1006A800016E000ULL; | ||||||
|  |  | ||||||
|         status = SystemResultStatus::Success; |         status = SystemResultStatus::Success; | ||||||
|         return status; |         return status; | ||||||
|     } |     } | ||||||
| @@ -440,6 +444,9 @@ struct System::Impl { | |||||||
|             room_member->SendGameInfo(game_info); |             room_member->SendGameInfo(game_info); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|  |         // Workarounds | ||||||
|  |         Settings::values.renderer_amdvlk_depth_bias_workaround = false; | ||||||
|  |  | ||||||
|         LOG_DEBUG(Core, "Shutdown OK"); |         LOG_DEBUG(Core, "Shutdown OK"); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1014,15 +1014,37 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) { | |||||||
|                         regs.zeta.format == Tegra::DepthFormat::X8Z24_UNORM || |                         regs.zeta.format == Tegra::DepthFormat::X8Z24_UNORM || | ||||||
|                         regs.zeta.format == Tegra::DepthFormat::S8Z24_UNORM || |                         regs.zeta.format == Tegra::DepthFormat::S8Z24_UNORM || | ||||||
|                         regs.zeta.format == Tegra::DepthFormat::V8Z24_UNORM; |                         regs.zeta.format == Tegra::DepthFormat::V8Z24_UNORM; | ||||||
|     if (is_d24 && !device.SupportsD24DepthBuffer()) { |     bool force_unorm = ([&] { | ||||||
|  |         if (!is_d24 || device.SupportsD24DepthBuffer()) { | ||||||
|  |             return false; | ||||||
|  |         } | ||||||
|  |         if (device.IsExtDepthBiasControlSupported()) { | ||||||
|  |             return true; | ||||||
|  |         } | ||||||
|  |         if (!Settings::values.renderer_amdvlk_depth_bias_workaround) { | ||||||
|  |             return false; | ||||||
|  |         } | ||||||
|         // the base formulas can be obtained from here: |         // the base formulas can be obtained from here: | ||||||
|         //   https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias |         //   https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias | ||||||
|         const double rescale_factor = |         const double rescale_factor = | ||||||
|             static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127)); |             static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127)); | ||||||
|         units = static_cast<float>(static_cast<double>(units) * rescale_factor); |         units = static_cast<float>(static_cast<double>(units) * rescale_factor); | ||||||
|     } |         return false; | ||||||
|  |     })(); | ||||||
|     scheduler.Record([constant = units, clamp = regs.depth_bias_clamp, |     scheduler.Record([constant = units, clamp = regs.depth_bias_clamp, | ||||||
|                       factor = regs.slope_scale_depth_bias](vk::CommandBuffer cmdbuf) { |                       factor = regs.slope_scale_depth_bias, force_unorm, | ||||||
|  |                       precise = device.HasExactDepthBiasControl()](vk::CommandBuffer cmdbuf) { | ||||||
|  |         if (force_unorm) { | ||||||
|  |             VkDepthBiasRepresentationInfoEXT info{ | ||||||
|  |                 .sType = VK_STRUCTURE_TYPE_DEPTH_BIAS_REPRESENTATION_INFO_EXT, | ||||||
|  |                 .pNext = nullptr, | ||||||
|  |                 .depthBiasRepresentation = | ||||||
|  |                     VK_DEPTH_BIAS_REPRESENTATION_LEAST_REPRESENTABLE_VALUE_FORCE_UNORM_EXT, | ||||||
|  |                 .depthBiasExact = precise ? VK_TRUE : VK_FALSE, | ||||||
|  |             }; | ||||||
|  |             cmdbuf.SetDepthBias(constant, clamp, factor, &info); | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|         cmdbuf.SetDepthBias(constant, clamp, factor); |         cmdbuf.SetDepthBias(constant, clamp, factor); | ||||||
|     }); |     }); | ||||||
| } | } | ||||||
|   | |||||||
| @@ -1059,6 +1059,13 @@ void Device::RemoveUnsuitableExtensions() { | |||||||
|     RemoveExtensionFeatureIfUnsuitable(extensions.custom_border_color, features.custom_border_color, |     RemoveExtensionFeatureIfUnsuitable(extensions.custom_border_color, features.custom_border_color, | ||||||
|                                        VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME); |                                        VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME); | ||||||
|  |  | ||||||
|  |     // VK_EXT_depth_bias_control | ||||||
|  |     extensions.depth_bias_control = | ||||||
|  |         features.depth_bias_control.depthBiasControl && | ||||||
|  |         features.depth_bias_control.leastRepresentableValueForceUnormRepresentation; | ||||||
|  |     RemoveExtensionFeatureIfUnsuitable(extensions.depth_bias_control, features.depth_bias_control, | ||||||
|  |                                        VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME); | ||||||
|  |  | ||||||
|     // VK_EXT_depth_clip_control |     // VK_EXT_depth_clip_control | ||||||
|     extensions.depth_clip_control = features.depth_clip_control.depthClipControl; |     extensions.depth_clip_control = features.depth_clip_control.depthClipControl; | ||||||
|     RemoveExtensionFeatureIfUnsuitable(extensions.depth_clip_control, features.depth_clip_control, |     RemoveExtensionFeatureIfUnsuitable(extensions.depth_clip_control, features.depth_clip_control, | ||||||
|   | |||||||
| @@ -41,6 +41,7 @@ VK_DEFINE_HANDLE(VmaAllocator) | |||||||
| // Define all features which may be used by the implementation and require an extension here. | // Define all features which may be used by the implementation and require an extension here. | ||||||
| #define FOR_EACH_VK_FEATURE_EXT(FEATURE)                                                           \ | #define FOR_EACH_VK_FEATURE_EXT(FEATURE)                                                           \ | ||||||
|     FEATURE(EXT, CustomBorderColor, CUSTOM_BORDER_COLOR, custom_border_color)                      \ |     FEATURE(EXT, CustomBorderColor, CUSTOM_BORDER_COLOR, custom_border_color)                      \ | ||||||
|  |     FEATURE(EXT, DepthBiasControl, DEPTH_BIAS_CONTROL, depth_bias_control)                         \ | ||||||
|     FEATURE(EXT, DepthClipControl, DEPTH_CLIP_CONTROL, depth_clip_control)                         \ |     FEATURE(EXT, DepthClipControl, DEPTH_CLIP_CONTROL, depth_clip_control)                         \ | ||||||
|     FEATURE(EXT, ExtendedDynamicState, EXTENDED_DYNAMIC_STATE, extended_dynamic_state)             \ |     FEATURE(EXT, ExtendedDynamicState, EXTENDED_DYNAMIC_STATE, extended_dynamic_state)             \ | ||||||
|     FEATURE(EXT, ExtendedDynamicState2, EXTENDED_DYNAMIC_STATE_2, extended_dynamic_state2)         \ |     FEATURE(EXT, ExtendedDynamicState2, EXTENDED_DYNAMIC_STATE_2, extended_dynamic_state2)         \ | ||||||
| @@ -96,6 +97,7 @@ VK_DEFINE_HANDLE(VmaAllocator) | |||||||
| #define FOR_EACH_VK_RECOMMENDED_EXTENSION(EXTENSION_NAME)                                          \ | #define FOR_EACH_VK_RECOMMENDED_EXTENSION(EXTENSION_NAME)                                          \ | ||||||
|     EXTENSION_NAME(VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME)                                    \ |     EXTENSION_NAME(VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME)                                    \ | ||||||
|     EXTENSION_NAME(VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME)                               \ |     EXTENSION_NAME(VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME)                               \ | ||||||
|  |     EXTENSION_NAME(VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME)                                       \ | ||||||
|     EXTENSION_NAME(VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME)                                 \ |     EXTENSION_NAME(VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME)                                 \ | ||||||
|     EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME)                                   \ |     EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME)                                   \ | ||||||
|     EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME)                                 \ |     EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME)                                 \ | ||||||
| @@ -147,6 +149,9 @@ VK_DEFINE_HANDLE(VmaAllocator) | |||||||
| // Define features where the absence of the feature may result in a degraded experience. | // Define features where the absence of the feature may result in a degraded experience. | ||||||
| #define FOR_EACH_VK_RECOMMENDED_FEATURE(FEATURE_NAME)                                              \ | #define FOR_EACH_VK_RECOMMENDED_FEATURE(FEATURE_NAME)                                              \ | ||||||
|     FEATURE_NAME(custom_border_color, customBorderColors)                                          \ |     FEATURE_NAME(custom_border_color, customBorderColors)                                          \ | ||||||
|  |     FEATURE_NAME(depth_bias_control, depthBiasControl)                                             \ | ||||||
|  |     FEATURE_NAME(depth_bias_control, leastRepresentableValueForceUnormRepresentation)              \ | ||||||
|  |     FEATURE_NAME(depth_bias_control, depthBiasExact)                                               \ | ||||||
|     FEATURE_NAME(extended_dynamic_state, extendedDynamicState)                                     \ |     FEATURE_NAME(extended_dynamic_state, extendedDynamicState)                                     \ | ||||||
|     FEATURE_NAME(format_a4b4g4r4, formatA4B4G4R4)                                                  \ |     FEATURE_NAME(format_a4b4g4r4, formatA4B4G4R4)                                                  \ | ||||||
|     FEATURE_NAME(index_type_uint8, indexTypeUint8)                                                 \ |     FEATURE_NAME(index_type_uint8, indexTypeUint8)                                                 \ | ||||||
| @@ -464,6 +469,11 @@ public: | |||||||
|         return extensions.depth_clip_control; |         return extensions.depth_clip_control; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /// Returns true if the device supports VK_EXT_depth_bias_control. | ||||||
|  |     bool IsExtDepthBiasControlSupported() const { | ||||||
|  |         return extensions.depth_bias_control; | ||||||
|  |     } | ||||||
|  |  | ||||||
|     /// Returns true if the device supports VK_EXT_shader_viewport_index_layer. |     /// Returns true if the device supports VK_EXT_shader_viewport_index_layer. | ||||||
|     bool IsExtShaderViewportIndexLayerSupported() const { |     bool IsExtShaderViewportIndexLayerSupported() const { | ||||||
|         return extensions.shader_viewport_index_layer; |         return extensions.shader_viewport_index_layer; | ||||||
| @@ -624,6 +634,10 @@ public: | |||||||
|         return features.robustness2.nullDescriptor; |         return features.robustness2.nullDescriptor; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     bool HasExactDepthBiasControl() const { | ||||||
|  |         return features.depth_bias_control.depthBiasExact; | ||||||
|  |     } | ||||||
|  |  | ||||||
|     u32 GetMaxVertexInputAttributes() const { |     u32 GetMaxVertexInputAttributes() const { | ||||||
|         return properties.properties.limits.maxVertexInputAttributes; |         return properties.properties.limits.maxVertexInputAttributes; | ||||||
|     } |     } | ||||||
|   | |||||||
| @@ -113,6 +113,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept { | |||||||
|     X(vkCmdPushDescriptorSetWithTemplateKHR); |     X(vkCmdPushDescriptorSetWithTemplateKHR); | ||||||
|     X(vkCmdSetBlendConstants); |     X(vkCmdSetBlendConstants); | ||||||
|     X(vkCmdSetDepthBias); |     X(vkCmdSetDepthBias); | ||||||
|  |     X(vkCmdSetDepthBias2EXT); | ||||||
|     X(vkCmdSetDepthBounds); |     X(vkCmdSetDepthBounds); | ||||||
|     X(vkCmdSetEvent); |     X(vkCmdSetEvent); | ||||||
|     X(vkCmdSetScissor); |     X(vkCmdSetScissor); | ||||||
|   | |||||||
| @@ -226,6 +226,7 @@ struct DeviceDispatch : InstanceDispatch { | |||||||
|     PFN_vkCmdSetBlendConstants vkCmdSetBlendConstants{}; |     PFN_vkCmdSetBlendConstants vkCmdSetBlendConstants{}; | ||||||
|     PFN_vkCmdSetCullModeEXT vkCmdSetCullModeEXT{}; |     PFN_vkCmdSetCullModeEXT vkCmdSetCullModeEXT{}; | ||||||
|     PFN_vkCmdSetDepthBias vkCmdSetDepthBias{}; |     PFN_vkCmdSetDepthBias vkCmdSetDepthBias{}; | ||||||
|  |     PFN_vkCmdSetDepthBias2EXT vkCmdSetDepthBias2EXT{}; | ||||||
|     PFN_vkCmdSetDepthBounds vkCmdSetDepthBounds{}; |     PFN_vkCmdSetDepthBounds vkCmdSetDepthBounds{}; | ||||||
|     PFN_vkCmdSetDepthBoundsTestEnableEXT vkCmdSetDepthBoundsTestEnableEXT{}; |     PFN_vkCmdSetDepthBoundsTestEnableEXT vkCmdSetDepthBoundsTestEnableEXT{}; | ||||||
|     PFN_vkCmdSetDepthCompareOpEXT vkCmdSetDepthCompareOpEXT{}; |     PFN_vkCmdSetDepthCompareOpEXT vkCmdSetDepthCompareOpEXT{}; | ||||||
| @@ -1333,6 +1334,18 @@ public: | |||||||
|         dld->vkCmdSetDepthBias(handle, constant_factor, clamp, slope_factor); |         dld->vkCmdSetDepthBias(handle, constant_factor, clamp, slope_factor); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     void SetDepthBias(float constant_factor, float clamp, float slope_factor, | ||||||
|  |                       VkDepthBiasRepresentationInfoEXT* extra) const noexcept { | ||||||
|  |         VkDepthBiasInfoEXT info{ | ||||||
|  |             .sType = VK_STRUCTURE_TYPE_DEPTH_BIAS_INFO_EXT, | ||||||
|  |             .pNext = extra, | ||||||
|  |             .depthBiasConstantFactor = constant_factor, | ||||||
|  |             .depthBiasClamp = clamp, | ||||||
|  |             .depthBiasSlopeFactor = slope_factor, | ||||||
|  |         }; | ||||||
|  |         dld->vkCmdSetDepthBias2EXT(handle, &info); | ||||||
|  |     } | ||||||
|  |  | ||||||
|     void SetDepthBounds(float min_depth_bounds, float max_depth_bounds) const noexcept { |     void SetDepthBounds(float min_depth_bounds, float max_depth_bounds) const noexcept { | ||||||
|         dld->vkCmdSetDepthBounds(handle, min_depth_bounds, max_depth_bounds); |         dld->vkCmdSetDepthBounds(handle, min_depth_bounds, max_depth_bounds); | ||||||
|     } |     } | ||||||
|   | |||||||
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