Maxwell3D: Reorganize and address feedback
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						 FernandoS27
						FernandoS27
					
				
			
			
				
	
			
			
			
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			| @@ -70,6 +70,10 @@ void Maxwell3D::InitializeRegisterDefaults() { | ||||
|     regs.stencil_back_func_mask = 0xFFFFFFFF; | ||||
|     regs.stencil_back_mask = 0xFFFFFFFF; | ||||
|  | ||||
|     regs.depth_test_func = Regs::ComparisonOp::Always; | ||||
|     regs.cull.front_face = Regs::Cull::FrontFace::CounterClockWise; | ||||
|     regs.cull.cull_face = Regs::Cull::CullFace::Back; | ||||
|  | ||||
|     // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a | ||||
|     // register carrying a default value. Assume it's OpenGL's default (1). | ||||
|     regs.point_size = 1.0f; | ||||
|   | ||||
| @@ -1246,8 +1246,6 @@ private: | ||||
|     /// Interpreter for the macro codes uploaded to the GPU. | ||||
|     MacroInterpreter macro_interpreter; | ||||
|  | ||||
|     Upload::State upload_state; | ||||
|  | ||||
|     static constexpr u32 null_cb_data = 0xFFFFFFFF; | ||||
|     struct { | ||||
|         std::array<std::array<u32, 0x4000>, 16> buffer; | ||||
| @@ -1257,6 +1255,8 @@ private: | ||||
|         u32 counter{}; | ||||
|     } cb_data_state; | ||||
|  | ||||
|     Upload::State upload_state; | ||||
|  | ||||
|     /// Retrieves information about a specific TIC entry from the TIC buffer. | ||||
|     Texture::TICEntry GetTICEntry(u32 tic_index) const; | ||||
|  | ||||
|   | ||||
| @@ -993,6 +993,7 @@ void RasterizerOpenGL::SyncCullMode() { | ||||
|     const auto& regs = maxwell3d.regs; | ||||
|  | ||||
|     state.cull.enabled = regs.cull.enabled != 0; | ||||
|     if (state.cull.enabled) { | ||||
|         state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); | ||||
|         state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face); | ||||
|  | ||||
| @@ -1008,22 +1009,26 @@ void RasterizerOpenGL::SyncCullMode() { | ||||
|             else if (state.cull.front_face == GL_CW) | ||||
|                 state.cull.front_face = GL_CCW; | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::SyncPrimitiveRestart() { | ||||
|     auto& maxwell3d = system.GPU().Maxwell3D(); | ||||
|     const auto& regs = maxwell3d.regs; | ||||
|     const auto& regs = system.GPU().Maxwell3D().regs; | ||||
|  | ||||
|     state.primitive_restart.enabled = regs.primitive_restart.enabled; | ||||
|     state.primitive_restart.index = regs.primitive_restart.index; | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::SyncDepthTestState() { | ||||
|     auto& maxwell3d = system.GPU().Maxwell3D(); | ||||
|     const auto& regs = maxwell3d.regs; | ||||
|     const auto& regs = system.GPU().Maxwell3D().regs; | ||||
|  | ||||
|     state.depth.test_enabled = regs.depth_test_enable != 0; | ||||
|     state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE; | ||||
|  | ||||
|     if (!state.depth.test_enabled) { | ||||
|         return; | ||||
|     } | ||||
|  | ||||
|     state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func); | ||||
| } | ||||
|  | ||||
| @@ -1035,6 +1040,10 @@ void RasterizerOpenGL::SyncStencilTestState() { | ||||
|     const auto& regs = maxwell3d.regs; | ||||
|  | ||||
|     state.stencil.test_enabled = regs.stencil_enable != 0; | ||||
|     if (!regs.stencil_enable) { | ||||
|         return; | ||||
|     } | ||||
|  | ||||
|     state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func); | ||||
|     state.stencil.front.test_ref = regs.stencil_front_func_ref; | ||||
|     state.stencil.front.test_mask = regs.stencil_front_func_mask; | ||||
|   | ||||
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