Maxwell3D: Reorganize and address feedback
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						 FernandoS27
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			| @@ -70,6 +70,10 @@ void Maxwell3D::InitializeRegisterDefaults() { | |||||||
|     regs.stencil_back_func_mask = 0xFFFFFFFF; |     regs.stencil_back_func_mask = 0xFFFFFFFF; | ||||||
|     regs.stencil_back_mask = 0xFFFFFFFF; |     regs.stencil_back_mask = 0xFFFFFFFF; | ||||||
|  |  | ||||||
|  |     regs.depth_test_func = Regs::ComparisonOp::Always; | ||||||
|  |     regs.cull.front_face = Regs::Cull::FrontFace::CounterClockWise; | ||||||
|  |     regs.cull.cull_face = Regs::Cull::CullFace::Back; | ||||||
|  |  | ||||||
|     // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a |     // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a | ||||||
|     // register carrying a default value. Assume it's OpenGL's default (1). |     // register carrying a default value. Assume it's OpenGL's default (1). | ||||||
|     regs.point_size = 1.0f; |     regs.point_size = 1.0f; | ||||||
|   | |||||||
| @@ -1246,8 +1246,6 @@ private: | |||||||
|     /// Interpreter for the macro codes uploaded to the GPU. |     /// Interpreter for the macro codes uploaded to the GPU. | ||||||
|     MacroInterpreter macro_interpreter; |     MacroInterpreter macro_interpreter; | ||||||
|  |  | ||||||
|     Upload::State upload_state; |  | ||||||
|  |  | ||||||
|     static constexpr u32 null_cb_data = 0xFFFFFFFF; |     static constexpr u32 null_cb_data = 0xFFFFFFFF; | ||||||
|     struct { |     struct { | ||||||
|         std::array<std::array<u32, 0x4000>, 16> buffer; |         std::array<std::array<u32, 0x4000>, 16> buffer; | ||||||
| @@ -1257,6 +1255,8 @@ private: | |||||||
|         u32 counter{}; |         u32 counter{}; | ||||||
|     } cb_data_state; |     } cb_data_state; | ||||||
|  |  | ||||||
|  |     Upload::State upload_state; | ||||||
|  |  | ||||||
|     /// Retrieves information about a specific TIC entry from the TIC buffer. |     /// Retrieves information about a specific TIC entry from the TIC buffer. | ||||||
|     Texture::TICEntry GetTICEntry(u32 tic_index) const; |     Texture::TICEntry GetTICEntry(u32 tic_index) const; | ||||||
|  |  | ||||||
|   | |||||||
| @@ -993,37 +993,42 @@ void RasterizerOpenGL::SyncCullMode() { | |||||||
|     const auto& regs = maxwell3d.regs; |     const auto& regs = maxwell3d.regs; | ||||||
|  |  | ||||||
|     state.cull.enabled = regs.cull.enabled != 0; |     state.cull.enabled = regs.cull.enabled != 0; | ||||||
|     state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); |     if (state.cull.enabled) { | ||||||
|     state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face); |         state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); | ||||||
|  |         state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face); | ||||||
|  |  | ||||||
|     const bool flip_triangles{regs.screen_y_control.triangle_rast_flip == 0 || |         const bool flip_triangles{regs.screen_y_control.triangle_rast_flip == 0 || | ||||||
|                               regs.viewport_transform[0].scale_y < 0.0f}; |                                   regs.viewport_transform[0].scale_y < 0.0f}; | ||||||
|  |  | ||||||
|     // If the GPU is configured to flip the rasterized triangles, then we need to flip the |         // If the GPU is configured to flip the rasterized triangles, then we need to flip the | ||||||
|     // notion of front and back. Note: We flip the triangles when the value of the register is 0 |         // notion of front and back. Note: We flip the triangles when the value of the register is 0 | ||||||
|     // because OpenGL already does it for us. |         // because OpenGL already does it for us. | ||||||
|     if (flip_triangles) { |         if (flip_triangles) { | ||||||
|         if (state.cull.front_face == GL_CCW) |             if (state.cull.front_face == GL_CCW) | ||||||
|             state.cull.front_face = GL_CW; |                 state.cull.front_face = GL_CW; | ||||||
|         else if (state.cull.front_face == GL_CW) |             else if (state.cull.front_face == GL_CW) | ||||||
|             state.cull.front_face = GL_CCW; |                 state.cull.front_face = GL_CCW; | ||||||
|  |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| void RasterizerOpenGL::SyncPrimitiveRestart() { | void RasterizerOpenGL::SyncPrimitiveRestart() { | ||||||
|     auto& maxwell3d = system.GPU().Maxwell3D(); |     const auto& regs = system.GPU().Maxwell3D().regs; | ||||||
|     const auto& regs = maxwell3d.regs; |  | ||||||
|  |  | ||||||
|     state.primitive_restart.enabled = regs.primitive_restart.enabled; |     state.primitive_restart.enabled = regs.primitive_restart.enabled; | ||||||
|     state.primitive_restart.index = regs.primitive_restart.index; |     state.primitive_restart.index = regs.primitive_restart.index; | ||||||
| } | } | ||||||
|  |  | ||||||
| void RasterizerOpenGL::SyncDepthTestState() { | void RasterizerOpenGL::SyncDepthTestState() { | ||||||
|     auto& maxwell3d = system.GPU().Maxwell3D(); |     const auto& regs = system.GPU().Maxwell3D().regs; | ||||||
|     const auto& regs = maxwell3d.regs; |  | ||||||
|  |  | ||||||
|     state.depth.test_enabled = regs.depth_test_enable != 0; |     state.depth.test_enabled = regs.depth_test_enable != 0; | ||||||
|     state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE; |     state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE; | ||||||
|  |  | ||||||
|  |     if (!state.depth.test_enabled) { | ||||||
|  |         return; | ||||||
|  |     } | ||||||
|  |  | ||||||
|     state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func); |     state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func); | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -1035,6 +1040,10 @@ void RasterizerOpenGL::SyncStencilTestState() { | |||||||
|     const auto& regs = maxwell3d.regs; |     const auto& regs = maxwell3d.regs; | ||||||
|  |  | ||||||
|     state.stencil.test_enabled = regs.stencil_enable != 0; |     state.stencil.test_enabled = regs.stencil_enable != 0; | ||||||
|  |     if (!regs.stencil_enable) { | ||||||
|  |         return; | ||||||
|  |     } | ||||||
|  |  | ||||||
|     state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func); |     state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func); | ||||||
|     state.stencil.front.test_ref = regs.stencil_front_func_ref; |     state.stencil.front.test_ref = regs.stencil_front_func_ref; | ||||||
|     state.stencil.front.test_mask = regs.stencil_front_func_mask; |     state.stencil.front.test_mask = regs.stencil_front_func_mask; | ||||||
|   | |||||||
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