shader_recompiler: Align SSBO offsets in GlobalMemory functions
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@ -601,7 +601,10 @@ std::string EmitContext::DefineGlobalMemoryFunctions() {
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addr_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, addr_loc / 16, Swizzle(addr_loc));
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size_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, size_loc / 16, Swizzle(size_loc));
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}
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const auto addr_pack{fmt::format("packUint2x32(uvec2({},{}))", addr_xy[0], addr_xy[1])};
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const u32 ssbo_align_mask{~(static_cast<u32>(profile.min_ssbo_alignment) - 1U)};
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const auto aligned_low_addr{fmt::format("{}&{}", addr_xy[0], ssbo_align_mask)};
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const auto aligned_addr{fmt::format("uvec2({},{})", aligned_low_addr, addr_xy[1])};
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const auto addr_pack{fmt::format("packUint2x32({})", aligned_addr)};
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const auto addr_statment{fmt::format("uint64_t {}={};", ssbo_addr, addr_pack)};
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func += addr_statment;
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