gl_rasterizer: Implement compute shaders
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@@ -55,12 +55,18 @@ class CachedShader final : public RasterizerCacheObject {
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public:
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static Shader CreateStageFromMemory(const ShaderParameters& params,
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Maxwell::ShaderProgram program_type,
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ProgramCode&& program_code, ProgramCode&& program_code_b);
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const ProgramCode& program_code,
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const ProgramCode& program_code_b);
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static Shader CreateStageFromCache(const ShaderParameters& params,
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Maxwell::ShaderProgram program_type,
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GLShader::ProgramResult result);
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static Shader CreateKernelFromMemory(const ShaderParameters& params, const ProgramCode& code);
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static Shader CreateKernelFromCache(const ShaderParameters& params,
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GLShader::ProgramResult result);
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VAddr GetCpuAddr() const override {
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return cpu_addr;
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}
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@@ -78,7 +84,7 @@ public:
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std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant);
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private:
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explicit CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type,
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explicit CachedShader(const ShaderParameters& params, ProgramType program_type,
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GLShader::ProgramResult result);
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// Geometry programs. These are needed because GLSL needs an input topology but it's not
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@@ -104,7 +110,7 @@ private:
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u8* host_ptr{};
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VAddr cpu_addr{};
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u64 unique_identifier{};
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Maxwell::ShaderProgram program_type{};
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ProgramType program_type{};
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ShaderDiskCacheOpenGL& disk_cache;
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const PrecompiledPrograms& precompiled_programs;
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@@ -132,6 +138,9 @@ public:
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/// Gets the current specified shader stage program
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Shader GetStageProgram(Maxwell::ShaderProgram program);
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/// Gets a compute kernel in the passed address
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Shader GetComputeKernel(GPUVAddr code_addr);
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protected:
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// We do not have to flush this cache as things in it are never modified by us.
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void FlushObjectInner(const Shader& object) override {}
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