shader_decode: BFE add ref of reverse parallel method.
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		| @@ -36,6 +36,9 @@ u32 ShaderIR::DecodeBfe(NodeBlock& bb, u32 pc) { | ||||
|  | ||||
|     const bool is_signed = instr.bfe.is_signed; | ||||
|  | ||||
|     // using reverse parallel method in | ||||
|     // https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel | ||||
|     // note for later if possible to implement faster method. | ||||
|     if (instr.bfe.brev) { | ||||
|         const auto swap = [&](u32 s, u32 mask) { | ||||
|             Node v1 = | ||||
|   | ||||
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