shader_decode: BFE add ref of reverse parallel method.
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		| @@ -36,6 +36,9 @@ u32 ShaderIR::DecodeBfe(NodeBlock& bb, u32 pc) { | |||||||
|  |  | ||||||
|     const bool is_signed = instr.bfe.is_signed; |     const bool is_signed = instr.bfe.is_signed; | ||||||
|  |  | ||||||
|  |     // using reverse parallel method in | ||||||
|  |     // https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel | ||||||
|  |     // note for later if possible to implement faster method. | ||||||
|     if (instr.bfe.brev) { |     if (instr.bfe.brev) { | ||||||
|         const auto swap = [&](u32 s, u32 mask) { |         const auto swap = [&](u32 s, u32 mask) { | ||||||
|             Node v1 = |             Node v1 = | ||||||
|   | |||||||
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