core: hid: Remove deadzone of virtual controller
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		| @@ -280,6 +280,10 @@ void EmulatedController::LoadVirtualGamepadParams() { | |||||||
|     virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1); |     virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1); | ||||||
|     virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2); |     virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2); | ||||||
|     virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3); |     virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3); | ||||||
|  |     virtual_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f); | ||||||
|  |     virtual_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f); | ||||||
|  |     virtual_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f); | ||||||
|  |     virtual_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f); | ||||||
| } | } | ||||||
|  |  | ||||||
| void EmulatedController::ReloadInput() { | void EmulatedController::ReloadInput() { | ||||||
|   | |||||||
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