shader_recompiler/EXIT: increment output register on failed enable test
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		| @@ -15,6 +15,7 @@ void ExitFragment(TranslatorVisitor& v) { | |||||||
|         const std::array<bool, 4> mask{sph.ps.EnabledOutputComponents(render_target)}; |         const std::array<bool, 4> mask{sph.ps.EnabledOutputComponents(render_target)}; | ||||||
|         for (u32 component = 0; component < 4; ++component) { |         for (u32 component = 0; component < 4; ++component) { | ||||||
|             if (!mask[component]) { |             if (!mask[component]) { | ||||||
|  |                 ++src_reg; | ||||||
|                 continue; |                 continue; | ||||||
|             } |             } | ||||||
|             v.ir.SetFragColor(render_target, component, v.F(src_reg)); |             v.ir.SetFragColor(render_target, component, v.F(src_reg)); | ||||||
|   | |||||||
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