Fixed framebuffer warning
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		| @@ -237,13 +237,24 @@ void RasterizerOpenGL::DrawTriangles() { | ||||
|  | ||||
|     glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | ||||
|                            color_surface != nullptr ? color_surface->texture.handle : 0, 0); | ||||
|     glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, | ||||
|                            depth_surface != nullptr ? depth_surface->texture.handle : 0, 0); | ||||
|     bool has_stencil = | ||||
|         regs.framebuffer.framebuffer.depth_format == Pica::FramebufferRegs::DepthFormat::D24S8; | ||||
|     glFramebufferTexture2D( | ||||
|         GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, | ||||
|         (has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0); | ||||
|     if (depth_surface != nullptr) { | ||||
|         if (regs.framebuffer.framebuffer.depth_format == | ||||
|             Pica::FramebufferRegs::DepthFormat::D24S8) { | ||||
|             // attach both depth and stencil | ||||
|             glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, | ||||
|                                    depth_surface->texture.handle, 0); | ||||
|         } else { | ||||
|             // attach depth | ||||
|             glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, | ||||
|                                    depth_surface->texture.handle, 0); | ||||
|             // clear stencil attachment | ||||
|             glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); | ||||
|         } | ||||
|     } else { | ||||
|         // clear both depth and stencil attachment | ||||
|         glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, | ||||
|                                0); | ||||
|     } | ||||
|  | ||||
|     // Sync the viewport | ||||
|     // These registers hold half-width and half-height, so must be multiplied by 2 | ||||
|   | ||||
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