Add missing looping event schedule signal
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@ -143,6 +143,7 @@ void CoreTiming::ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
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std::chrono::nanoseconds resched_time,
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std::chrono::nanoseconds resched_time,
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const std::shared_ptr<EventType>& event_type,
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const std::shared_ptr<EventType>& event_type,
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std::uintptr_t user_data, bool absolute_time) {
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std::uintptr_t user_data, bool absolute_time) {
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{
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std::scoped_lock scope{basic_lock};
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std::scoped_lock scope{basic_lock};
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const auto next_time{absolute_time ? start_time : GetGlobalTimeNs() + start_time};
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const auto next_time{absolute_time ? start_time : GetGlobalTimeNs() + start_time};
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@ -152,6 +153,9 @@ void CoreTiming::ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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}
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event.Set();
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}
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void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
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void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
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std::uintptr_t user_data) {
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std::uintptr_t user_data) {
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std::scoped_lock scope{basic_lock};
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std::scoped_lock scope{basic_lock};
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