key_manager: Make use of IOFile in WriteKeyToFile()
This properly handles unicode-based paths on Windows, while opening a raw stream doesn't out-of-the-box. Prevents file creation from potentially failing on Windows PCs that make use of unicode characters in their save paths (e.g. writing to a user's AppData folder, where the user has a name with non-ASCII characters).
This commit is contained in:
parent
8714d40a77
commit
64cbebc58f
|
@ -668,23 +668,27 @@ void KeyManager::WriteKeyToFile(KeyCategory category, std::string_view keyname,
|
|||
const std::array<u8, Size>& key) {
|
||||
const std::string yuzu_keys_dir = FileUtil::GetUserPath(FileUtil::UserPath::KeysDir);
|
||||
std::string filename = "title.keys_autogenerated";
|
||||
if (category == KeyCategory::Standard)
|
||||
if (category == KeyCategory::Standard) {
|
||||
filename = dev_mode ? "dev.keys_autogenerated" : "prod.keys_autogenerated";
|
||||
else if (category == KeyCategory::Console)
|
||||
} else if (category == KeyCategory::Console) {
|
||||
filename = "console.keys_autogenerated";
|
||||
const auto add_info_text = !FileUtil::Exists(yuzu_keys_dir + DIR_SEP + filename);
|
||||
FileUtil::CreateFullPath(yuzu_keys_dir + DIR_SEP + filename);
|
||||
std::ofstream file(yuzu_keys_dir + DIR_SEP + filename, std::ios::app);
|
||||
if (!file.is_open())
|
||||
return;
|
||||
if (add_info_text) {
|
||||
file
|
||||
<< "# This file is autogenerated by Yuzu\n"
|
||||
<< "# It serves to store keys that were automatically generated from the normal keys\n"
|
||||
<< "# If you are experiencing issues involving keys, it may help to delete this file\n";
|
||||
}
|
||||
|
||||
file << fmt::format("\n{} = {}", keyname, Common::HexToString(key));
|
||||
const auto path = yuzu_keys_dir + DIR_SEP + filename;
|
||||
const auto add_info_text = !FileUtil::Exists(path);
|
||||
FileUtil::CreateFullPath(path);
|
||||
FileUtil::IOFile file{path, "a"};
|
||||
if (!file.IsOpen()) {
|
||||
return;
|
||||
}
|
||||
if (add_info_text) {
|
||||
file.WriteString(
|
||||
"# This file is autogenerated by Yuzu\n"
|
||||
"# It serves to store keys that were automatically generated from the normal keys\n"
|
||||
"# If you are experiencing issues involving keys, it may help to delete this file\n");
|
||||
}
|
||||
|
||||
file.WriteString(fmt::format("\n{} = {}", keyname, Common::HexToString(key)));
|
||||
AttemptLoadKeyFile(yuzu_keys_dir, yuzu_keys_dir, filename, category == KeyCategory::Title);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue