GLFW: Add an error callback before calling glfwInit()
It will print a message to know what happened in case something went wrong in a GLFW call. Also replace every printf() in the glfw emu-window by ERROR_LOG().
This commit is contained in:
		| @@ -58,9 +58,13 @@ EmuWindow_GLFW::EmuWindow_GLFW() { | |||||||
|  |  | ||||||
|     ReloadSetKeymaps(); |     ReloadSetKeymaps(); | ||||||
|  |  | ||||||
|  |     glfwSetErrorCallback([](int error, const char *desc){ | ||||||
|  |         ERROR_LOG(GUI, "GLFW 0x%08x: %s", error, desc); | ||||||
|  |     }); | ||||||
|  |  | ||||||
|     // Initialize the window |     // Initialize the window | ||||||
|     if(glfwInit() != GL_TRUE) { |     if(glfwInit() != GL_TRUE) { | ||||||
|         printf("Failed to initialize GLFW! Exiting..."); |         ERROR_LOG(GUI, "Failed to initialize GLFW! Exiting..."); | ||||||
|         exit(1); |         exit(1); | ||||||
|     } |     } | ||||||
|     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); |     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); | ||||||
| @@ -75,7 +79,7 @@ EmuWindow_GLFW::EmuWindow_GLFW() { | |||||||
|         window_title.c_str(), NULL, NULL); |         window_title.c_str(), NULL, NULL); | ||||||
|  |  | ||||||
|     if (m_render_window == NULL) { |     if (m_render_window == NULL) { | ||||||
|         printf("Failed to create GLFW window! Exiting..."); |         ERROR_LOG(GUI, "Failed to create GLFW window! Exiting..."); | ||||||
|         exit(1); |         exit(1); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user