shader/memory: Implement ATOMS.ADD.U32
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@ -162,6 +162,8 @@ enum class OperationCode {
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AtomicImageXor, /// (MetaImage, int[N] coords) -> void
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AtomicImageExchange, /// (MetaImage, int[N] coords) -> void
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UAtomicAdd, /// (smem, uint) -> uint
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Branch, /// (uint branch_target) -> void
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BranchIndirect, /// (uint branch_target) -> void
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PushFlowStack, /// (uint branch_target) -> void
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