Rename logging macro back to LOG_*

This commit is contained in:
James Rowe
2018-07-02 10:13:26 -06:00
committed by bunnei
parent 92c7135065
commit 638956aa81
105 changed files with 730 additions and 730 deletions

View File

@@ -29,7 +29,7 @@ void LogShaderSource(T... shaders) {
std::string source(source_length, ' ');
glGetShaderSource(shader, source_length, nullptr, &source[0]);
NGLOG_INFO(Render_OpenGL, "Shader source {}", source);
LOG_INFO(Render_OpenGL, "Shader source {}", source);
}
}
@@ -49,7 +49,7 @@ GLuint LoadShader(const char* source, GLenum type);
template <typename... T>
GLuint LoadProgram(bool separable_program, T... shaders) {
// Link the program
NGLOG_DEBUG(Render_OpenGL, "Linking program...");
LOG_DEBUG(Render_OpenGL, "Linking program...");
GLuint program_id = glCreateProgram();
@@ -71,9 +71,9 @@ GLuint LoadProgram(bool separable_program, T... shaders) {
std::string program_error(info_log_length, ' ');
glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]);
if (result == GL_TRUE) {
NGLOG_DEBUG(Render_OpenGL, "{}", program_error);
LOG_DEBUG(Render_OpenGL, "{}", program_error);
} else {
NGLOG_ERROR(Render_OpenGL, "Error linking shader:\n{}", program_error);
LOG_ERROR(Render_OpenGL, "Error linking shader:\n{}", program_error);
}
}