Rename logging macro back to LOG_*
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@@ -29,7 +29,7 @@ void LogShaderSource(T... shaders) {
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std::string source(source_length, ' ');
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glGetShaderSource(shader, source_length, nullptr, &source[0]);
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NGLOG_INFO(Render_OpenGL, "Shader source {}", source);
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LOG_INFO(Render_OpenGL, "Shader source {}", source);
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}
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}
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@@ -49,7 +49,7 @@ GLuint LoadShader(const char* source, GLenum type);
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template <typename... T>
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GLuint LoadProgram(bool separable_program, T... shaders) {
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// Link the program
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NGLOG_DEBUG(Render_OpenGL, "Linking program...");
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LOG_DEBUG(Render_OpenGL, "Linking program...");
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GLuint program_id = glCreateProgram();
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@@ -71,9 +71,9 @@ GLuint LoadProgram(bool separable_program, T... shaders) {
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std::string program_error(info_log_length, ' ');
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glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]);
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if (result == GL_TRUE) {
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NGLOG_DEBUG(Render_OpenGL, "{}", program_error);
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LOG_DEBUG(Render_OpenGL, "{}", program_error);
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} else {
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NGLOG_ERROR(Render_OpenGL, "Error linking shader:\n{}", program_error);
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LOG_ERROR(Render_OpenGL, "Error linking shader:\n{}", program_error);
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}
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}
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