glsl: Cleanup texture functions
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		| @@ -26,8 +26,8 @@ std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info | ||||
|         return fmt::format("int({})", value); | ||||
|     case TextureType::ColorArray1D: | ||||
|     case TextureType::Color2D: | ||||
|         return fmt::format("ivec2({})", value); | ||||
|     case TextureType::ColorArray2D: | ||||
|         return fmt::format("ivec2({})", value); | ||||
|     case TextureType::Color3D: | ||||
|     case TextureType::ColorCube: | ||||
|         return fmt::format("ivec3({})", value); | ||||
| @@ -65,7 +65,11 @@ void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse | ||||
|             ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords, | ||||
|                     CastToIntVec(ctx.reg_alloc.Consume(offset), info), bias); | ||||
|         } else { | ||||
|             if (ctx.stage == Stage::Fragment) { | ||||
|                 ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias); | ||||
|             } else { | ||||
|                 ctx.Add("{}=textureLod({},{},0.0);", texel, texture, coords); | ||||
|             } | ||||
|         } | ||||
|         return; | ||||
|     } | ||||
| @@ -104,6 +108,7 @@ void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse | ||||
|         } | ||||
|         return; | ||||
|     } | ||||
|     // TODO: Query sparseTexels extension support | ||||
|     if (!offset.IsEmpty()) { | ||||
|         ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));", | ||||
|                   *sparse_inst, texture, CastToIntVec(coords, info), lod_lc, | ||||
| @@ -121,17 +126,7 @@ void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx, | ||||
|                                     [[maybe_unused]] std::string_view dref, | ||||
|                                     [[maybe_unused]] std::string_view bias_lc, | ||||
|                                     [[maybe_unused]] const IR::Value& offset) { | ||||
|     const auto info{inst.Flags<IR::TextureInstInfo>()}; | ||||
|     if (info.has_bias) { | ||||
|         throw NotImplementedException("Bias texture samples"); | ||||
|     } | ||||
|     if (info.has_lod_clamp) { | ||||
|         throw NotImplementedException("Lod clamp samples"); | ||||
|     } | ||||
|     const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""}; | ||||
|     const auto texture{Texture(ctx, info, index)}; | ||||
|     const auto vec_cast{info.type == TextureType::ColorArrayCube ? "vec4" : "vec3"}; | ||||
|     ctx.AddF32("{}=texture({},{}({},{}){});", inst, texture, vec_cast, dref, coords, bias); | ||||
|     throw NotImplementedException("GLSL Instruction"); | ||||
| } | ||||
|  | ||||
| void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx, | ||||
| @@ -148,6 +143,9 @@ void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx, | ||||
|     if (info.has_lod_clamp) { | ||||
|         throw NotImplementedException("Lod clamp samples"); | ||||
|     } | ||||
|     if (!offset.IsEmpty()) { | ||||
|         throw NotImplementedException("textureLodOffset"); | ||||
|     } | ||||
|     const auto texture{Texture(ctx, info, index)}; | ||||
|     if (info.type == TextureType::ColorArrayCube) { | ||||
|         ctx.AddF32("{}=textureLod({},{},{},{});", inst, texture, coords, dref, lod_lc); | ||||
|   | ||||
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