shader: Fix shared memory on cool drivers
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		| @@ -238,6 +238,7 @@ void EmitContext::DefineSharedMemory(const IR::Program& program) { | |||||||
|         std::tie(shared_memory_u32, shared_u32) = make(U32[1], 4); |         std::tie(shared_memory_u32, shared_u32) = make(U32[1], 4); | ||||||
|         std::tie(shared_memory_u32x2, shared_u32x2) = make(U32[2], 8); |         std::tie(shared_memory_u32x2, shared_u32x2) = make(U32[2], 8); | ||||||
|         std::tie(shared_memory_u32x4, shared_u32x4) = make(U32[4], 16); |         std::tie(shared_memory_u32x4, shared_u32x4) = make(U32[4], 16); | ||||||
|  |         return; | ||||||
|     } |     } | ||||||
|     const u32 num_elements{Common::DivCeil(program.shared_memory_size, 4U)}; |     const u32 num_elements{Common::DivCeil(program.shared_memory_size, 4U)}; | ||||||
|     const Id type{TypeArray(U32[1], Constant(U32[1], num_elements))}; |     const Id type{TypeArray(U32[1], Constant(U32[1], num_elements))}; | ||||||
|   | |||||||
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