glasm: Skip phi moves on undefined instructions
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		| @@ -395,4 +395,17 @@ inline f64 Value::F64() const { | ||||
|     return inst.GetOpcode() == Opcode::Phi; | ||||
| } | ||||
|  | ||||
| [[nodiscard]] inline bool IsUndef(const Inst& inst) { | ||||
|     switch (inst.GetOpcode()) { | ||||
|     case Opcode::UndefU1: | ||||
|     case Opcode::UndefU8: | ||||
|     case Opcode::UndefU16: | ||||
|     case Opcode::UndefU32: | ||||
|     case Opcode::UndefU64: | ||||
|         return true; | ||||
|     default: | ||||
|         return false; | ||||
|     } | ||||
| } | ||||
|  | ||||
| } // namespace Shader::IR | ||||
|   | ||||
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