configure_audio: Use QString::fromStdString() for converting audio device names
This ensures that the proper codec will always be used no matter what. It also avoids relying on ASCII conversions.
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		| @@ -84,10 +84,10 @@ void ConfigureAudio::updateAudioDevices(int sink_index) { | |||||||
|     ui->audio_device_combo_box->clear(); |     ui->audio_device_combo_box->clear(); | ||||||
|     ui->audio_device_combo_box->addItem(AudioCore::auto_device_name); |     ui->audio_device_combo_box->addItem(AudioCore::auto_device_name); | ||||||
|  |  | ||||||
|     std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString(); |     const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString(); | ||||||
|     std::vector<std::string> device_list = AudioCore::GetSinkDetails(sink_id).list_devices(); |     const std::vector<std::string> device_list = AudioCore::GetSinkDetails(sink_id).list_devices(); | ||||||
|     for (const auto& device : device_list) { |     for (const auto& device : device_list) { | ||||||
|         ui->audio_device_combo_box->addItem(device.c_str()); |         ui->audio_device_combo_box->addItem(QString::fromStdString(device)); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
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