glsl: Fixup build issues
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		| @@ -437,7 +437,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( | ||||
|             const std::string code{EmitGLASM(profile, runtime_info, program, binding)}; | ||||
|             assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index)); | ||||
|         } else { | ||||
|             const auto code{EmitGLSL(profile, program, binding)}; | ||||
|             const auto code{EmitGLSL(profile, runtime_info, program, binding)}; | ||||
|             OGLShader shader; | ||||
|             AttachShader(Stage(stage_index), source_program.handle, code); | ||||
|         } | ||||
|   | ||||
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