bootmanager: Add a check whether loading is complete
This commit is contained in:
		| @@ -569,6 +569,10 @@ void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_p | ||||
|         layout); | ||||
| } | ||||
|  | ||||
| bool GRenderWindow::IsLoadingComplete() const { | ||||
|     return first_frame; | ||||
| } | ||||
|  | ||||
| void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) { | ||||
|     setMinimumSize(minimal_size.first, minimal_size.second); | ||||
| } | ||||
|   | ||||
| @@ -162,6 +162,8 @@ public: | ||||
|     /// Destroy the previous run's child_widget which should also destroy the child_window | ||||
|     void ReleaseRenderTarget(); | ||||
|  | ||||
|     bool IsLoadingComplete() const; | ||||
|  | ||||
|     void CaptureScreenshot(u32 res_scale, const QString& screenshot_path); | ||||
|  | ||||
|     std::pair<u32, u32> ScaleTouch(const QPointF& pos) const; | ||||
|   | ||||
		Reference in New Issue
	
	Block a user