shader: Implement VMAD, VMNMX, VSETP

This commit is contained in:
ameerj
2021-03-27 19:47:00 -04:00
parent 0e1b213fa7
commit 51475e21ba
9 changed files with 319 additions and 23 deletions

View File

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/video_helper.h"
namespace Shader::Maxwell {
IR::U32 ExtractVideoOperandValue(IR::IREmitter& ir, const IR::U32& value, VideoWidth width,
u32 selector, bool is_signed) {
switch (width) {
case VideoWidth::Byte:
case VideoWidth::Unknown:
return ir.BitFieldExtract(value, ir.Imm32(selector * 8), ir.Imm32(8), is_signed);
case VideoWidth::Short:
return ir.BitFieldExtract(value, ir.Imm32(selector * 16), ir.Imm32(16), is_signed);
case VideoWidth::Word:
return value;
default:
throw NotImplementedException("Unknown VideoWidth {}", width);
}
}
VideoWidth GetVideoSourceWidth(VideoWidth width, bool is_immediate) {
// immediates must be 16-bit format.
return is_immediate ? VideoWidth::Short : width;
}
} // namespace Shader::Maxwell