Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
This reverts commit 8804a4eb23.
			
			
This commit is contained in:
		@@ -11,7 +11,6 @@
 | 
			
		||||
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
 | 
			
		||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
 | 
			
		||||
#include "shader_recompiler/frontend/ir/value.h"
 | 
			
		||||
#include "shader_recompiler/host_translate_info.h"
 | 
			
		||||
#include "shader_recompiler/ir_opt/passes.h"
 | 
			
		||||
 | 
			
		||||
namespace Shader::Optimization {
 | 
			
		||||
@@ -403,7 +402,7 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Returns the offset in indices (not bytes) for an equivalent storage instruction
 | 
			
		||||
IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer, u32 alignment) {
 | 
			
		||||
IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer) {
 | 
			
		||||
    IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
 | 
			
		||||
    IR::U32 offset;
 | 
			
		||||
    if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) {
 | 
			
		||||
@@ -416,10 +415,7 @@ IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer
 | 
			
		||||
    }
 | 
			
		||||
    // Subtract the least significant 32 bits from the guest offset. The result is the storage
 | 
			
		||||
    // buffer offset in bytes.
 | 
			
		||||
    IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
 | 
			
		||||
 | 
			
		||||
    // Align the offset base to match the host alignment requirements
 | 
			
		||||
    low_cbuf = ir.BitwiseAnd(low_cbuf, ir.Imm32(~(alignment - 1U)));
 | 
			
		||||
    const IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
 | 
			
		||||
    return ir.ISub(offset, low_cbuf);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -514,7 +510,7 @@ void Replace(IR::Block& block, IR::Inst& inst, const IR::U32& storage_index,
 | 
			
		||||
}
 | 
			
		||||
} // Anonymous namespace
 | 
			
		||||
 | 
			
		||||
void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info) {
 | 
			
		||||
void GlobalMemoryToStorageBufferPass(IR::Program& program) {
 | 
			
		||||
    StorageInfo info;
 | 
			
		||||
    for (IR::Block* const block : program.post_order_blocks) {
 | 
			
		||||
        for (IR::Inst& inst : block->Instructions()) {
 | 
			
		||||
@@ -538,8 +534,7 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateIn
 | 
			
		||||
        const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};
 | 
			
		||||
        IR::Block* const block{storage_inst.block};
 | 
			
		||||
        IR::Inst* const inst{storage_inst.inst};
 | 
			
		||||
        const IR::U32 offset{
 | 
			
		||||
            StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)};
 | 
			
		||||
        const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer)};
 | 
			
		||||
        Replace(*block, *inst, index, offset);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -15,7 +15,7 @@ namespace Shader::Optimization {
 | 
			
		||||
void CollectShaderInfoPass(Environment& env, IR::Program& program);
 | 
			
		||||
void ConstantPropagationPass(Environment& env, IR::Program& program);
 | 
			
		||||
void DeadCodeEliminationPass(IR::Program& program);
 | 
			
		||||
void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info);
 | 
			
		||||
void GlobalMemoryToStorageBufferPass(IR::Program& program);
 | 
			
		||||
void IdentityRemovalPass(IR::Program& program);
 | 
			
		||||
void LowerFp16ToFp32(IR::Program& program);
 | 
			
		||||
void LowerInt64ToInt32(IR::Program& program);
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user