glasm: Implement InstanceId and VertexId
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		| @@ -65,6 +65,12 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, | ||||
|     case IR::Attribute::PositionW: | ||||
|         ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.stage_name, swizzle); | ||||
|         break; | ||||
|     case IR::Attribute::InstanceId: | ||||
|         ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.stage_name); | ||||
|         break; | ||||
|     case IR::Attribute::VertexId: | ||||
|         ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.stage_name); | ||||
|         break; | ||||
|     default: | ||||
|         throw NotImplementedException("Get attribute {}", attr); | ||||
|     } | ||||
|   | ||||
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