cmake: Remove shader cache version
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		| @@ -1,8 +1,3 @@ | ||||
| # Add a custom command to generate a new shader_cache_version hash when any of the following files change | ||||
| # NOTE: This is an approximation of what files affect shader generation, its possible something else | ||||
| # could affect the result, but much more unlikely than the following files. Keeping a list of files | ||||
| # like this allows for much better caching since it doesn't force the user to recompile binary shaders every update | ||||
| set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core") | ||||
| if (DEFINED ENV{AZURECIREPO}) | ||||
|   set(BUILD_REPOSITORY $ENV{AZURECIREPO}) | ||||
| endif() | ||||
| @@ -30,10 +25,7 @@ add_custom_command(OUTPUT scm_rev.cpp | ||||
|       -DGIT_EXECUTABLE=${GIT_EXECUTABLE} | ||||
|       -P ${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake | ||||
|     DEPENDS | ||||
|       # WARNING! It was too much work to try and make a common location for this list, | ||||
|       # so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well | ||||
|       # ... | ||||
|       # and also check that the scm_rev files haven't changed | ||||
|       # Check that the scm_rev files haven't changed | ||||
|       "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" | ||||
|       "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h" | ||||
|       # technically we should regenerate if the git version changed, but its not worth the effort imo | ||||
|   | ||||
| @@ -14,7 +14,6 @@ | ||||
| #define BUILD_ID "@BUILD_ID@" | ||||
| #define TITLE_BAR_FORMAT_IDLE "@TITLE_BAR_FORMAT_IDLE@" | ||||
| #define TITLE_BAR_FORMAT_RUNNING "@TITLE_BAR_FORMAT_RUNNING@" | ||||
| #define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@" | ||||
|  | ||||
| namespace Common { | ||||
|  | ||||
| @@ -28,7 +27,6 @@ const char g_build_version[]  = BUILD_VERSION; | ||||
| const char g_build_id[] = BUILD_ID; | ||||
| const char g_title_bar_format_idle[] = TITLE_BAR_FORMAT_IDLE; | ||||
| const char g_title_bar_format_running[] = TITLE_BAR_FORMAT_RUNNING; | ||||
| const char g_shader_cache_version[] = SHADER_CACHE_VERSION; | ||||
|  | ||||
| } // namespace | ||||
|  | ||||
|   | ||||
| @@ -62,7 +62,6 @@ json GetYuzuVersionData() { | ||||
|         {"build_date", std::string(Common::g_build_date)}, | ||||
|         {"build_fullname", std::string(Common::g_build_fullname)}, | ||||
|         {"build_version", std::string(Common::g_build_version)}, | ||||
|         {"shader_cache_version", std::string(Common::g_shader_cache_version)}, | ||||
|     }; | ||||
| } | ||||
|  | ||||
|   | ||||
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