shader: Update log message to use proper log class.
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		| @@ -135,7 +135,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr | |||||||
|             std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f)); |             std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f)); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     LOG_TRACE(Render_Software, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), " |     LOG_TRACE(HW_GPU, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), " | ||||||
|         "col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f), view(%.2f, %.2f, %.2f)", |         "col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f), view(%.2f, %.2f, %.2f)", | ||||||
|         ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), ret.pos.w.ToFloat32(), |         ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), ret.pos.w.ToFloat32(), | ||||||
|         ret.quat.x.ToFloat32(), ret.quat.y.ToFloat32(), ret.quat.z.ToFloat32(), ret.quat.w.ToFloat32(), |         ret.quat.x.ToFloat32(), ret.quat.y.ToFloat32(), ret.quat.z.ToFloat32(), ret.quat.w.ToFloat32(), | ||||||
|   | |||||||
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