yuzu: Call ignore event after ensuring it's initialized
This commit is contained in:
parent
d2f9412cf1
commit
46e1c5bc37
|
@ -1407,10 +1407,10 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
|
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
|
||||||
event->ignore();
|
|
||||||
if (!input_setter || !event) {
|
if (!input_setter || !event) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
event->ignore();
|
||||||
if (event->key() != Qt::Key_Escape) {
|
if (event->key() != Qt::Key_Escape) {
|
||||||
input_subsystem->GetKeyboard()->PressKey(event->key());
|
input_subsystem->GetKeyboard()->PressKey(event->key());
|
||||||
}
|
}
|
||||||
|
|
|
@ -305,10 +305,10 @@ void ConfigureRingController::mousePressEvent(QMouseEvent* event) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureRingController::keyPressEvent(QKeyEvent* event) {
|
void ConfigureRingController::keyPressEvent(QKeyEvent* event) {
|
||||||
event->ignore();
|
|
||||||
if (!input_setter || !event) {
|
if (!input_setter || !event) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
event->ignore();
|
||||||
if (event->key() != Qt::Key_Escape) {
|
if (event->key() != Qt::Key_Escape) {
|
||||||
input_subsystem->GetKeyboard()->PressKey(event->key());
|
input_subsystem->GetKeyboard()->PressKey(event->key());
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue