shader/conversion: Fix F2F rounding operations with different sizes
Rounding operations only matter when the conversion size of source and destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64. When there is a mismatch (.F16.F32), these bits are used for IEEE rounding, we don't emulate this because GLSL and SPIR-V don't support configuring it per operation.
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		| @@ -138,18 +138,23 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) { | |||||||
|  |  | ||||||
|         value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a); |         value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a); | ||||||
|  |  | ||||||
|         value = [&]() { |         value = [&] { | ||||||
|  |             if (instr.conversion.src_size != instr.conversion.dst_size) { | ||||||
|  |                 // Rounding operations only matter when the source and destination conversion size | ||||||
|  |                 // is the same. | ||||||
|  |                 return value; | ||||||
|  |             } | ||||||
|             switch (instr.conversion.f2f.GetRoundingMode()) { |             switch (instr.conversion.f2f.GetRoundingMode()) { | ||||||
|             case Tegra::Shader::F2fRoundingOp::None: |             case Tegra::Shader::F2fRoundingOp::None: | ||||||
|                 return value; |                 return value; | ||||||
|             case Tegra::Shader::F2fRoundingOp::Round: |             case Tegra::Shader::F2fRoundingOp::Round: | ||||||
|                 return Operation(OperationCode::FRoundEven, PRECISE, value); |                 return Operation(OperationCode::FRoundEven, value); | ||||||
|             case Tegra::Shader::F2fRoundingOp::Floor: |             case Tegra::Shader::F2fRoundingOp::Floor: | ||||||
|                 return Operation(OperationCode::FFloor, PRECISE, value); |                 return Operation(OperationCode::FFloor, value); | ||||||
|             case Tegra::Shader::F2fRoundingOp::Ceil: |             case Tegra::Shader::F2fRoundingOp::Ceil: | ||||||
|                 return Operation(OperationCode::FCeil, PRECISE, value); |                 return Operation(OperationCode::FCeil, value); | ||||||
|             case Tegra::Shader::F2fRoundingOp::Trunc: |             case Tegra::Shader::F2fRoundingOp::Trunc: | ||||||
|                 return Operation(OperationCode::FTrunc, PRECISE, value); |                 return Operation(OperationCode::FTrunc, value); | ||||||
|             default: |             default: | ||||||
|                 UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}", |                 UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}", | ||||||
|                                   static_cast<u32>(instr.conversion.f2f.rounding.Value())); |                                   static_cast<u32>(instr.conversion.f2f.rounding.Value())); | ||||||
|   | |||||||
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