input_common/motion_input: Make use of Common::PI constant
Also amend the copyright notice to yuzu's instead of Dolphin's, which was mistakenly copy-pasted from another file.
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		| @@ -9,7 +9,7 @@ | |||||||
|  |  | ||||||
| namespace Common { | namespace Common { | ||||||
|  |  | ||||||
| constexpr float PI = 3.14159265f; | constexpr float PI = 3.1415926535f; | ||||||
|  |  | ||||||
| template <class T> | template <class T> | ||||||
| struct Rectangle { | struct Rectangle { | ||||||
|   | |||||||
| @@ -1,3 +1,8 @@ | |||||||
|  | // Copyright 2020 yuzu Emulator Project | ||||||
|  | // Licensed under GPLv2 or any later version | ||||||
|  | // Refer to the license.txt file included | ||||||
|  |  | ||||||
|  | #include "common/math_util.h" | ||||||
| #include "input_common/motion_input.h" | #include "input_common/motion_input.h" | ||||||
|  |  | ||||||
| namespace InputCommon { | namespace InputCommon { | ||||||
| @@ -69,7 +74,7 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     const auto normal_accel = accel.Normalized(); |     const auto normal_accel = accel.Normalized(); | ||||||
|     auto rad_gyro = gyro * 3.1415926535f * 2; |     auto rad_gyro = gyro * Common::PI * 2; | ||||||
|     const f32 swap = rad_gyro.x; |     const f32 swap = rad_gyro.x; | ||||||
|     rad_gyro.x = rad_gyro.y; |     rad_gyro.x = rad_gyro.y; | ||||||
|     rad_gyro.y = -swap; |     rad_gyro.y = -swap; | ||||||
|   | |||||||
| @@ -1,6 +1,6 @@ | |||||||
| // Copyright 2014 Dolphin Emulator Project | // Copyright 2020 yuzu Emulator Project | ||||||
| // Licensed under GPLv2+ | // Licensed under GPLv2 or any later version | ||||||
| // Refer to the license.txt file included. | // Refer to the license.txt file included | ||||||
|  |  | ||||||
| #pragma once | #pragma once | ||||||
|  |  | ||||||
|   | |||||||
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