shader: Remove IAbs64
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		| @@ -306,7 +306,6 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b); | ||||
| void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value); | ||||
| void EmitINeg64(EmitContext& ctx, IR::Inst& inst, Register value); | ||||
| void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value); | ||||
| void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, Register value); | ||||
| void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift); | ||||
| void EmitShiftLeftLogical64(EmitContext& ctx, IR::Inst& inst, ScalarRegister base, ScalarU32 shift); | ||||
| void EmitShiftRightLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift); | ||||
|   | ||||
| @@ -82,10 +82,6 @@ void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { | ||||
|     ctx.Add("ABS.S {},{};", inst, value); | ||||
| } | ||||
|  | ||||
| void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, Register value) { | ||||
|     ctx.LongAdd("MOV.S64 {},|{}|;", inst, value); | ||||
| } | ||||
|  | ||||
| void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift) { | ||||
|     ctx.Add("SHL.U {}.x,{},{};", inst, base, shift); | ||||
| } | ||||
|   | ||||
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