hid: Use player-defined controller type as PREFERRED_CONTROLLER
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@ -41,7 +41,7 @@ static void LayerGridElements(QGridLayout* grid, QWidget* item, QWidget* onTopOf
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grid->addWidget(item, row, column, rowSpan, columnSpan);
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}
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static QString getKeyName(int key_code) {
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static QString GetKeyName(int key_code) {
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switch (key_code) {
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case Qt::Key_Shift:
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return QObject::tr("Shift");
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@ -71,7 +71,7 @@ static QString ButtonToText(const Common::ParamPackage& param) {
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if (!param.Has("engine")) {
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return QObject::tr("[not set]");
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} else if (param.Get("engine", "") == "keyboard") {
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return getKeyName(param.Get("code", 0));
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return GetKeyName(param.Get("code", 0));
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} else if (param.Get("engine", "") == "sdl") {
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if (param.Has("hat")) {
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return QString(QObject::tr("Hat %1 %2"))
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@ -486,7 +486,7 @@ void ConfigureInputPlayer::setPollingResult(const Common::ParamPackage& params,
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}
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updateButtonLabels();
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input_setter = boost::none;
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input_setter = std::nullopt;
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}
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void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
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