shader: Partial implementation of LDC
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		| @@ -104,15 +104,23 @@ void EmitContext::DefineCommonTypes(const Info& info) { | ||||
|  | ||||
|     U1 = Name(TypeBool(), "u1"); | ||||
|  | ||||
|     // TODO: Conditionally define these | ||||
|     AddCapability(spv::Capability::Int16); | ||||
|     AddCapability(spv::Capability::Int64); | ||||
|     U16 = Name(TypeInt(16, false), "u16"); | ||||
|     U64 = Name(TypeInt(64, false), "u64"); | ||||
|  | ||||
|     F32.Define(*this, TypeFloat(32), "f32"); | ||||
|     U32.Define(*this, TypeInt(32, false), "u32"); | ||||
|  | ||||
|     if (info.uses_int8) { | ||||
|         AddCapability(spv::Capability::Int8); | ||||
|         U8 = Name(TypeInt(8, false), "u8"); | ||||
|         S8 = Name(TypeInt(8, true), "s8"); | ||||
|     } | ||||
|     if (info.uses_int16) { | ||||
|         AddCapability(spv::Capability::Int16); | ||||
|         U16 = Name(TypeInt(16, false), "u16"); | ||||
|         S16 = Name(TypeInt(16, true), "s16"); | ||||
|     } | ||||
|     if (info.uses_int64) { | ||||
|         AddCapability(spv::Capability::Int64); | ||||
|         U64 = Name(TypeInt(64, false), "u64"); | ||||
|     } | ||||
|     if (info.uses_fp16) { | ||||
|         AddCapability(spv::Capability::Float16); | ||||
|         F16.Define(*this, TypeFloat(16), "f16"); | ||||
| @@ -151,26 +159,51 @@ void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) { | ||||
|     if (info.constant_buffer_descriptors.empty()) { | ||||
|         return; | ||||
|     } | ||||
|     const Id array_type{TypeArray(U32[1], Constant(U32[1], 4096))}; | ||||
|     Decorate(array_type, spv::Decoration::ArrayStride, 4U); | ||||
|     if (True(info.used_constant_buffer_types & IR::Type::U8)) { | ||||
|         DefineConstantBuffers(info, &UniformDefinitions::U8, binding, U8, 'u', sizeof(u8)); | ||||
|         DefineConstantBuffers(info, &UniformDefinitions::S8, binding, S8, 's', sizeof(s8)); | ||||
|     } | ||||
|     if (True(info.used_constant_buffer_types & IR::Type::U16)) { | ||||
|         DefineConstantBuffers(info, &UniformDefinitions::U16, binding, U16, 'u', sizeof(u16)); | ||||
|         DefineConstantBuffers(info, &UniformDefinitions::S16, binding, S16, 's', sizeof(s16)); | ||||
|     } | ||||
|     if (True(info.used_constant_buffer_types & IR::Type::U32)) { | ||||
|         DefineConstantBuffers(info, &UniformDefinitions::U32, binding, U32[1], 'u', sizeof(u32)); | ||||
|     } | ||||
|     if (True(info.used_constant_buffer_types & IR::Type::F32)) { | ||||
|         DefineConstantBuffers(info, &UniformDefinitions::F32, binding, F32[1], 'f', sizeof(f32)); | ||||
|     } | ||||
|     if (True(info.used_constant_buffer_types & IR::Type::U64)) { | ||||
|         DefineConstantBuffers(info, &UniformDefinitions::U64, binding, U64, 'u', sizeof(u64)); | ||||
|     } | ||||
|     for (const ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) { | ||||
|         binding += desc.count; | ||||
|     } | ||||
| } | ||||
|  | ||||
| void EmitContext::DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type, | ||||
|                                         u32 binding, Id type, char type_char, u32 element_size) { | ||||
|     const Id array_type{TypeArray(type, Constant(U32[1], 65536U / element_size))}; | ||||
|     Decorate(array_type, spv::Decoration::ArrayStride, element_size); | ||||
|  | ||||
|     const Id struct_type{TypeStruct(array_type)}; | ||||
|     Name(struct_type, "cbuf_block"); | ||||
|     Name(struct_type, fmt::format("cbuf_block_{}{}", type_char, element_size * CHAR_BIT)); | ||||
|     Decorate(struct_type, spv::Decoration::Block); | ||||
|     MemberName(struct_type, 0, "data"); | ||||
|     MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U); | ||||
|  | ||||
|     const Id uniform_type{TypePointer(spv::StorageClass::Uniform, struct_type)}; | ||||
|     uniform_u32 = TypePointer(spv::StorageClass::Uniform, U32[1]); | ||||
|     const Id struct_pointer_type{TypePointer(spv::StorageClass::Uniform, struct_type)}; | ||||
|     const Id uniform_type{TypePointer(spv::StorageClass::Uniform, type)}; | ||||
|     uniform_types.*member_type = uniform_type; | ||||
|  | ||||
|     u32 index{}; | ||||
|     for (const ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) { | ||||
|         const Id id{AddGlobalVariable(uniform_type, spv::StorageClass::Uniform)}; | ||||
|         const Id id{AddGlobalVariable(struct_pointer_type, spv::StorageClass::Uniform)}; | ||||
|         Decorate(id, spv::Decoration::Binding, binding); | ||||
|         Decorate(id, spv::Decoration::DescriptorSet, 0U); | ||||
|         Name(id, fmt::format("c{}", desc.index)); | ||||
|         std::fill_n(cbufs.data() + desc.index, desc.count, id); | ||||
|         index += desc.count; | ||||
|         for (size_t i = 0; i < desc.count; ++i) { | ||||
|             cbufs[desc.index + i].*member_type = id; | ||||
|         } | ||||
|         binding += desc.count; | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -10,8 +10,8 @@ | ||||
| #include <sirit/sirit.h> | ||||
|  | ||||
| #include "shader_recompiler/frontend/ir/program.h" | ||||
| #include "shader_recompiler/shader_info.h" | ||||
| #include "shader_recompiler/profile.h" | ||||
| #include "shader_recompiler/shader_info.h" | ||||
|  | ||||
| namespace Shader::Backend::SPIRV { | ||||
|  | ||||
| @@ -34,6 +34,16 @@ struct TextureDefinition { | ||||
|     Id type; | ||||
| }; | ||||
|  | ||||
| struct UniformDefinitions { | ||||
|     Id U8{}; | ||||
|     Id S8{}; | ||||
|     Id U16{}; | ||||
|     Id S16{}; | ||||
|     Id U32{}; | ||||
|     Id F32{}; | ||||
|     Id U64{}; | ||||
| }; | ||||
|  | ||||
| class EmitContext final : public Sirit::Module { | ||||
| public: | ||||
|     explicit EmitContext(const Profile& profile, IR::Program& program); | ||||
| @@ -45,7 +55,10 @@ public: | ||||
|  | ||||
|     Id void_id{}; | ||||
|     Id U1{}; | ||||
|     Id U8{}; | ||||
|     Id S8{}; | ||||
|     Id U16{}; | ||||
|     Id S16{}; | ||||
|     Id U64{}; | ||||
|     VectorTypes F32; | ||||
|     VectorTypes U32; | ||||
| @@ -56,10 +69,11 @@ public: | ||||
|     Id false_value{}; | ||||
|     Id u32_zero_value{}; | ||||
|  | ||||
|     Id uniform_u32{}; | ||||
|     UniformDefinitions uniform_types; | ||||
|  | ||||
|     Id storage_u32{}; | ||||
|  | ||||
|     std::array<Id, Info::MAX_CBUFS> cbufs{}; | ||||
|     std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{}; | ||||
|     std::array<Id, Info::MAX_SSBOS> ssbos{}; | ||||
|     std::vector<TextureDefinition> textures; | ||||
|  | ||||
| @@ -71,6 +85,8 @@ private: | ||||
|     void DefineCommonConstants(); | ||||
|     void DefineSpecialVariables(const Info& info); | ||||
|     void DefineConstantBuffers(const Info& info, u32& binding); | ||||
|     void DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type, u32 binding, | ||||
|                                Id type, char type_char, u32 element_size); | ||||
|     void DefineStorageBuffers(const Info& info, u32& binding); | ||||
|     void DefineTextures(const Info& info, u32& binding); | ||||
|     void DefineLabels(IR::Program& program); | ||||
|   | ||||
| @@ -34,7 +34,13 @@ void EmitGetPred(EmitContext& ctx); | ||||
| void EmitSetPred(EmitContext& ctx); | ||||
| void EmitSetGotoVariable(EmitContext& ctx); | ||||
| void EmitGetGotoVariable(EmitContext& ctx); | ||||
| Id EmitGetCbuf(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); | ||||
| Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); | ||||
| Id EmitGetCbufS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); | ||||
| Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); | ||||
| Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); | ||||
| Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); | ||||
| Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); | ||||
| Id EmitGetCbufU64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); | ||||
| void EmitGetAttribute(EmitContext& ctx); | ||||
| void EmitSetAttribute(EmitContext& ctx); | ||||
| void EmitGetAttributeIndexed(EmitContext& ctx); | ||||
|   | ||||
| @@ -30,17 +30,61 @@ void EmitGetGotoVariable(EmitContext&) { | ||||
|     throw NotImplementedException("SPIR-V Instruction"); | ||||
| } | ||||
|  | ||||
| Id EmitGetCbuf(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) { | ||||
| static Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr, | ||||
|                   u32 element_size, const IR::Value& binding, const IR::Value& offset) { | ||||
|     if (!binding.IsImmediate()) { | ||||
|         throw NotImplementedException("Constant buffer indexing"); | ||||
|     } | ||||
|     const Id cbuf{ctx.cbufs[binding.U32()].*member_ptr}; | ||||
|     const Id uniform_type{ctx.uniform_types.*member_ptr}; | ||||
|     if (!offset.IsImmediate()) { | ||||
|         throw NotImplementedException("Variable constant buffer offset"); | ||||
|         Id index{ctx.Def(offset)}; | ||||
|         if (element_size > 1) { | ||||
|             const u32 log2_element_size{static_cast<u32>(std::countr_zero(element_size))}; | ||||
|             const Id shift{ctx.Constant(ctx.U32[1], log2_element_size)}; | ||||
|             index = ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.Def(offset), shift); | ||||
|         } | ||||
|         const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, index)}; | ||||
|         return ctx.OpLoad(result_type, access_chain); | ||||
|     } | ||||
|     const Id imm_offset{ctx.Constant(ctx.U32[1], offset.U32() / 4)}; | ||||
|     const Id cbuf{ctx.cbufs[binding.U32()]}; | ||||
|     const Id access_chain{ctx.OpAccessChain(ctx.uniform_u32, cbuf, ctx.u32_zero_value, imm_offset)}; | ||||
|     return ctx.OpLoad(ctx.U32[1], access_chain); | ||||
|     if (offset.U32() % element_size != 0) { | ||||
|         throw NotImplementedException("Unaligned immediate constant buffer load"); | ||||
|     } | ||||
|     const Id imm_offset{ctx.Constant(ctx.U32[1], offset.U32() / element_size)}; | ||||
|     const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, imm_offset)}; | ||||
|     return ctx.OpLoad(result_type, access_chain); | ||||
| } | ||||
|  | ||||
| Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) { | ||||
|     const Id load{GetCbuf(ctx, ctx.U8, &UniformDefinitions::U8, sizeof(u8), binding, offset)}; | ||||
|     return ctx.OpUConvert(ctx.U32[1], load); | ||||
| } | ||||
|  | ||||
| Id EmitGetCbufS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) { | ||||
|     const Id load{GetCbuf(ctx, ctx.S8, &UniformDefinitions::S8, sizeof(s8), binding, offset)}; | ||||
|     return ctx.OpSConvert(ctx.U32[1], load); | ||||
| } | ||||
|  | ||||
| Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) { | ||||
|     const Id load{GetCbuf(ctx, ctx.U16, &UniformDefinitions::U16, sizeof(u16), binding, offset)}; | ||||
|     return ctx.OpUConvert(ctx.U32[1], load); | ||||
| } | ||||
|  | ||||
| Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) { | ||||
|     const Id load{GetCbuf(ctx, ctx.S16, &UniformDefinitions::S16, sizeof(s16), binding, offset)}; | ||||
|     return ctx.OpSConvert(ctx.U32[1], load); | ||||
| } | ||||
|  | ||||
| Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) { | ||||
|     return GetCbuf(ctx, ctx.U32[1], &UniformDefinitions::U32, sizeof(u32), binding, offset); | ||||
| } | ||||
|  | ||||
| Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) { | ||||
|     return GetCbuf(ctx, ctx.F32[1], &UniformDefinitions::F32, sizeof(f32), binding, offset); | ||||
| } | ||||
|  | ||||
| Id EmitGetCbufU64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) { | ||||
|     return GetCbuf(ctx, ctx.U64, &UniformDefinitions::U64, sizeof(u64), binding, offset); | ||||
| } | ||||
|  | ||||
| void EmitGetAttribute(EmitContext&) { | ||||
|   | ||||
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