shader_decode: Implement LOP32I
This commit is contained in:
parent
501284a81a
commit
39f1c6246a
|
@ -10,15 +10,81 @@
|
||||||
namespace VideoCommon::Shader {
|
namespace VideoCommon::Shader {
|
||||||
|
|
||||||
using Tegra::Shader::Instruction;
|
using Tegra::Shader::Instruction;
|
||||||
|
using Tegra::Shader::LogicOperation;
|
||||||
using Tegra::Shader::OpCode;
|
using Tegra::Shader::OpCode;
|
||||||
|
using Tegra::Shader::Pred;
|
||||||
|
using Tegra::Shader::PredicateResultMode;
|
||||||
|
using Tegra::Shader::Register;
|
||||||
|
|
||||||
u32 ShaderIR::DecodeArithmeticIntegerImmediate(BasicBlock& bb, u32 pc) {
|
u32 ShaderIR::DecodeArithmeticIntegerImmediate(BasicBlock& bb, u32 pc) {
|
||||||
const Instruction instr = {program_code[pc]};
|
const Instruction instr = {program_code[pc]};
|
||||||
const auto opcode = OpCode::Decode(instr);
|
const auto opcode = OpCode::Decode(instr);
|
||||||
|
|
||||||
UNIMPLEMENTED();
|
Node op_a = GetRegister(instr.gpr8);
|
||||||
|
Node op_b = Immediate(static_cast<s32>(instr.alu.imm20_32));
|
||||||
|
|
||||||
|
switch (opcode->get().GetId()) {
|
||||||
|
case OpCode::Id::LOP32I: {
|
||||||
|
UNIMPLEMENTED_IF_MSG(instr.op_32.generates_cc,
|
||||||
|
"Condition codes generation in LOP32I is not implemented");
|
||||||
|
|
||||||
|
if (instr.alu.lop32i.invert_a)
|
||||||
|
op_a = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_a);
|
||||||
|
|
||||||
|
if (instr.alu.lop32i.invert_b)
|
||||||
|
op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_b);
|
||||||
|
|
||||||
|
WriteLogicOperation(bb, instr.gpr0, instr.alu.lop32i.operation, op_a, op_b,
|
||||||
|
Tegra::Shader::PredicateResultMode::None,
|
||||||
|
Tegra::Shader::Pred::UnusedIndex);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
UNIMPLEMENTED_MSG("Unhandled ArithmeticIntegerImmediate instruction: {}",
|
||||||
|
opcode->get().GetName());
|
||||||
|
}
|
||||||
|
|
||||||
return pc;
|
return pc;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ShaderIR::WriteLogicOperation(BasicBlock& bb, Register dest, LogicOperation logic_op,
|
||||||
|
Node op_a, Node op_b, PredicateResultMode predicate_mode,
|
||||||
|
Pred predicate) {
|
||||||
|
const Node result = [&]() {
|
||||||
|
switch (logic_op) {
|
||||||
|
case LogicOperation::And:
|
||||||
|
return Operation(OperationCode::IBitwiseAnd, PRECISE, op_a, op_b);
|
||||||
|
case LogicOperation::Or:
|
||||||
|
return Operation(OperationCode::IBitwiseOr, PRECISE, op_a, op_b);
|
||||||
|
case LogicOperation::Xor:
|
||||||
|
return Operation(OperationCode::IBitwiseXor, PRECISE, op_a, op_b);
|
||||||
|
case LogicOperation::PassB:
|
||||||
|
return op_b;
|
||||||
|
default:
|
||||||
|
UNIMPLEMENTED_MSG("Unimplemented logic operation={}", static_cast<u32>(logic_op));
|
||||||
|
}
|
||||||
|
}();
|
||||||
|
|
||||||
|
if (dest != Register::ZeroIndex) {
|
||||||
|
SetRegister(bb, dest, result);
|
||||||
|
}
|
||||||
|
|
||||||
|
using Tegra::Shader::PredicateResultMode;
|
||||||
|
// Write the predicate value depending on the predicate mode.
|
||||||
|
switch (predicate_mode) {
|
||||||
|
case PredicateResultMode::None:
|
||||||
|
// Do nothing.
|
||||||
|
return;
|
||||||
|
case PredicateResultMode::NotZero: {
|
||||||
|
// Set the predicate to true if the result is not zero.
|
||||||
|
const Node compare = Operation(OperationCode::LogicalIEqual, result, Immediate(0));
|
||||||
|
SetPredicate(bb, static_cast<u64>(predicate), compare);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
UNIMPLEMENTED_MSG("Unimplemented predicate result mode: {}",
|
||||||
|
static_cast<u32>(predicate_mode));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace VideoCommon::Shader
|
} // namespace VideoCommon::Shader
|
|
@ -697,6 +697,11 @@ private:
|
||||||
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
|
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
|
||||||
bool is_array, std::size_t bias_offset, std::vector<Node>&& coords);
|
bool is_array, std::size_t bias_offset, std::vector<Node>&& coords);
|
||||||
|
|
||||||
|
void WriteLogicOperation(BasicBlock& bb, Tegra::Shader::Register dest,
|
||||||
|
Tegra::Shader::LogicOperation logic_op, Node op_a, Node op_b,
|
||||||
|
Tegra::Shader::PredicateResultMode predicate_mode,
|
||||||
|
Tegra::Shader::Pred predicate);
|
||||||
|
|
||||||
template <typename... T>
|
template <typename... T>
|
||||||
inline Node Operation(OperationCode code, const T*... operands) {
|
inline Node Operation(OperationCode code, const T*... operands) {
|
||||||
return StoreNode(OperationNode(code, operands...));
|
return StoreNode(OperationNode(code, operands...));
|
||||||
|
|
Loading…
Reference in New Issue