maxwell_3d: Allow texture handles with TIC id zero
Also remove "enabled" field from Tegra::Texture::FullTextureInfo because it would become unused.
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@ -462,13 +462,9 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt
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sizeof(Texture::TextureHandle);
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sizeof(Texture::TextureHandle);
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// Load the TIC data.
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// Load the TIC data.
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if (tex_handle.tic_id != 0) {
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auto tic_entry = GetTICEntry(tex_handle.tic_id);
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tex_info.enabled = true;
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// TODO(Subv): Workaround for BitField's move constructor being deleted.
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std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
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auto tic_entry = GetTICEntry(tex_handle.tic_id);
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// TODO(Subv): Workaround for BitField's move constructor being deleted.
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std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
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}
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// Load the TSC data
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// Load the TSC data
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if (tex_handle.tsc_id != 0) {
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if (tex_handle.tsc_id != 0) {
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@ -477,8 +473,7 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt
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std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
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std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
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}
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}
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if (tex_info.enabled)
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textures.push_back(tex_info);
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textures.push_back(tex_info);
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}
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}
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return textures;
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return textures;
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@ -501,13 +496,9 @@ Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
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tex_info.index = static_cast<u32>(offset);
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tex_info.index = static_cast<u32>(offset);
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// Load the TIC data.
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// Load the TIC data.
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if (tex_handle.tic_id != 0) {
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auto tic_entry = GetTICEntry(tex_handle.tic_id);
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tex_info.enabled = true;
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// TODO(Subv): Workaround for BitField's move constructor being deleted.
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std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
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auto tic_entry = GetTICEntry(tex_handle.tic_id);
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// TODO(Subv): Workaround for BitField's move constructor being deleted.
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std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
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}
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// Load the TSC data
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// Load the TSC data
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if (tex_handle.tsc_id != 0) {
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if (tex_handle.tsc_id != 0) {
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@ -1008,10 +1008,6 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
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auto& unit = state.texture_units[current_bindpoint];
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auto& unit = state.texture_units[current_bindpoint];
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const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
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const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
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if (!texture.enabled) {
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unit.texture = 0;
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continue;
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}
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texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
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texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
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@ -317,7 +317,6 @@ struct FullTextureInfo {
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u32 index;
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u32 index;
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TICEntry tic;
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TICEntry tic;
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TSCEntry tsc;
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TSCEntry tsc;
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bool enabled;
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};
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};
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/// Returns the number of bytes per pixel of the input texture format.
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/// Returns the number of bytes per pixel of the input texture format.
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