gl_shader_decompiler: Add layer component to texelFetch
TexelFetch was not emitting the array component generating invalid GLSL.
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		| @@ -1822,16 +1822,19 @@ private: | ||||
|         expr += GetSampler(meta->sampler); | ||||
|         expr += ", "; | ||||
|  | ||||
|         expr += constructors.at(operation.GetOperandsCount() - 1); | ||||
|         expr += constructors.at(operation.GetOperandsCount() + (meta->array ? 1 : 0) - 1); | ||||
|         expr += '('; | ||||
|         for (std::size_t i = 0; i < count; ++i) { | ||||
|             expr += VisitOperand(operation, i).AsInt(); | ||||
|             const std::size_t next = i + 1; | ||||
|             if (next == count) | ||||
|                 expr += ')'; | ||||
|             else if (next < count) | ||||
|             if (i > 0) { | ||||
|                 expr += ", "; | ||||
|             } | ||||
|             expr += VisitOperand(operation, i).AsInt(); | ||||
|         } | ||||
|         if (meta->array) { | ||||
|             expr += ", "; | ||||
|             expr += Visit(meta->array).AsInt(); | ||||
|         } | ||||
|         expr += ')'; | ||||
|  | ||||
|         if (meta->lod && !meta->sampler.IsBuffer()) { | ||||
|             expr += ", "; | ||||
|   | ||||
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