Merge pull request #515 from Subv/viewport_fix
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
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		| @@ -354,10 +354,35 @@ public: | ||||
|                     f32 scale_x; | ||||
|                     f32 scale_y; | ||||
|                     f32 scale_z; | ||||
|                     u32 translate_x; | ||||
|                     u32 translate_y; | ||||
|                     u32 translate_z; | ||||
|                     f32 translate_x; | ||||
|                     f32 translate_y; | ||||
|                     f32 translate_z; | ||||
|                     INSERT_PADDING_WORDS(2); | ||||
|  | ||||
|                     MathUtil::Rectangle<s32> GetRect() const { | ||||
|                         return { | ||||
|                             GetX(),               // left | ||||
|                             GetY() + GetHeight(), // top | ||||
|                             GetX() + GetWidth(),  // right | ||||
|                             GetY()                // bottom | ||||
|                         }; | ||||
|                     }; | ||||
|  | ||||
|                     s32 GetX() const { | ||||
|                         return static_cast<s32>(std::max(0.0f, translate_x - std::fabs(scale_x))); | ||||
|                     } | ||||
|  | ||||
|                     s32 GetY() const { | ||||
|                         return static_cast<s32>(std::max(0.0f, translate_y - std::fabs(scale_y))); | ||||
|                     } | ||||
|  | ||||
|                     s32 GetWidth() const { | ||||
|                         return static_cast<s32>(translate_x + std::fabs(scale_x)) - GetX(); | ||||
|                     } | ||||
|  | ||||
|                     s32 GetHeight() const { | ||||
|                         return static_cast<s32>(translate_y + std::fabs(scale_y)) - GetY(); | ||||
|                     } | ||||
|                 } viewport_transform[NumViewports]; | ||||
|  | ||||
|                 struct { | ||||
| @@ -371,15 +396,6 @@ public: | ||||
|                     }; | ||||
|                     float depth_range_near; | ||||
|                     float depth_range_far; | ||||
|  | ||||
|                     MathUtil::Rectangle<s32> GetRect() const { | ||||
|                         return { | ||||
|                             static_cast<s32>(x),          // left | ||||
|                             static_cast<s32>(y + height), // top | ||||
|                             static_cast<s32>(x + width),  // right | ||||
|                             static_cast<s32>(y)           // bottom | ||||
|                         }; | ||||
|                     }; | ||||
|                 } viewport[NumViewports]; | ||||
|  | ||||
|                 INSERT_PADDING_WORDS(0x1D); | ||||
|   | ||||
| @@ -298,7 +298,7 @@ void RasterizerOpenGL::DrawArrays() { | ||||
|     const bool has_stencil = false; | ||||
|     const bool using_color_fb = true; | ||||
|     const bool using_depth_fb = false; | ||||
|     const MathUtil::Rectangle<s32> viewport_rect{regs.viewport[0].GetRect()}; | ||||
|     const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()}; | ||||
|  | ||||
|     const bool write_color_fb = | ||||
|         state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE || | ||||
| @@ -702,7 +702,7 @@ void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface, | ||||
|  | ||||
| void RasterizerOpenGL::SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale) { | ||||
|     const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; | ||||
|     const MathUtil::Rectangle<s32> viewport_rect{regs.viewport[0].GetRect()}; | ||||
|     const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()}; | ||||
|  | ||||
|     state.viewport.x = static_cast<GLint>(surfaces_rect.left) + viewport_rect.left * res_scale; | ||||
|     state.viewport.y = static_cast<GLint>(surfaces_rect.bottom) + viewport_rect.bottom * res_scale; | ||||
|   | ||||
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