shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
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		| @@ -42,6 +42,8 @@ void EmitSetGotoVariable(EmitContext& ctx); | ||||
| void EmitGetGotoVariable(EmitContext& ctx); | ||||
| void EmitSetIndirectBranchVariable(EmitContext& ctx); | ||||
| void EmitGetIndirectBranchVariable(EmitContext& ctx); | ||||
| void EmitSetLoopSafetyVariable(EmitContext& ctx); | ||||
| void EmitGetLoopSafetyVariable(EmitContext& ctx); | ||||
| void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset); | ||||
| void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset); | ||||
| void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset); | ||||
|   | ||||
| @@ -153,6 +153,14 @@ void EmitGetIndirectBranchVariable(EmitContext& ctx) { | ||||
|     NotImplemented(); | ||||
| } | ||||
|  | ||||
| void EmitSetLoopSafetyVariable(EmitContext& ctx) { | ||||
|     NotImplemented(); | ||||
| } | ||||
|  | ||||
| void EmitGetLoopSafetyVariable(EmitContext& ctx) { | ||||
|     NotImplemented(); | ||||
| } | ||||
|  | ||||
| void EmitGetZFlag(EmitContext& ctx) { | ||||
|     NotImplemented(); | ||||
| } | ||||
|   | ||||
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