Merge pull request #7020 from Moonlacer/remove_audio_stretching
Remove audio stretching
This commit is contained in:
commit
35f46fc079
|
@ -61,7 +61,6 @@ void LogSettings() {
|
|||
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
|
||||
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
|
||||
log_setting("Audio_OutputEngine", values.sink_id.GetValue());
|
||||
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
|
||||
log_setting("Audio_OutputDevice", values.audio_device_id.GetValue());
|
||||
log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
|
||||
log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
|
||||
|
@ -115,7 +114,6 @@ void RestoreGlobalState(bool is_powered_on) {
|
|||
}
|
||||
|
||||
// Audio
|
||||
values.enable_audio_stretching.SetGlobal(true);
|
||||
values.volume.SetGlobal(true);
|
||||
|
||||
// Core
|
||||
|
|
|
@ -414,7 +414,6 @@ struct Values {
|
|||
BasicSetting<std::string> audio_device_id{"auto", "output_device"};
|
||||
BasicSetting<std::string> sink_id{"auto", "output_engine"};
|
||||
BasicSetting<bool> audio_muted{false, "audio_muted"};
|
||||
Setting<bool> enable_audio_stretching{true, "enable_audio_stretching"};
|
||||
RangedSetting<u8> volume{100, 0, 100, "volume"};
|
||||
|
||||
// Core
|
||||
|
|
|
@ -226,8 +226,6 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
|
|||
// Log user configuration information
|
||||
constexpr auto field_type = Telemetry::FieldType::UserConfig;
|
||||
AddField(field_type, "Audio_SinkId", Settings::values.sink_id.GetValue());
|
||||
AddField(field_type, "Audio_EnableAudioStretching",
|
||||
Settings::values.enable_audio_stretching.GetValue());
|
||||
AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core.GetValue());
|
||||
AddField(field_type, "Renderer_Backend",
|
||||
TranslateRenderer(Settings::values.renderer_backend.GetValue()));
|
||||
|
|
|
@ -542,7 +542,6 @@ void Config::ReadAudioValues() {
|
|||
ReadBasicSetting(Settings::values.audio_device_id);
|
||||
ReadBasicSetting(Settings::values.sink_id);
|
||||
}
|
||||
ReadGlobalSetting(Settings::values.enable_audio_stretching);
|
||||
ReadGlobalSetting(Settings::values.volume);
|
||||
|
||||
qt_config->endGroup();
|
||||
|
@ -1164,7 +1163,6 @@ void Config::SaveAudioValues() {
|
|||
WriteBasicSetting(Settings::values.sink_id);
|
||||
WriteBasicSetting(Settings::values.audio_device_id);
|
||||
}
|
||||
WriteGlobalSetting(Settings::values.enable_audio_stretching);
|
||||
WriteGlobalSetting(Settings::values.volume);
|
||||
|
||||
qt_config->endGroup();
|
||||
|
|
|
@ -50,8 +50,6 @@ void ConfigureAudio::SetConfiguration() {
|
|||
const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
|
||||
ui->volume_slider->setValue(volume_value);
|
||||
|
||||
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
|
||||
|
||||
if (!Settings::IsConfiguringGlobal()) {
|
||||
if (Settings::values.volume.UsingGlobal()) {
|
||||
ui->volume_combo_box->setCurrentIndex(0);
|
||||
|
@ -100,8 +98,6 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
|
|||
}
|
||||
|
||||
void ConfigureAudio::ApplyConfiguration() {
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
|
||||
ui->toggle_audio_stretching, enable_audio_stretching);
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
Settings::values.sink_id =
|
||||
|
@ -162,15 +158,10 @@ void ConfigureAudio::RetranslateUI() {
|
|||
void ConfigureAudio::SetupPerGameUI() {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
|
||||
ui->toggle_audio_stretching->setEnabled(
|
||||
Settings::values.enable_audio_stretching.UsingGlobal());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ConfigurationShared::SetColoredTristate(ui->toggle_audio_stretching,
|
||||
Settings::values.enable_audio_stretching,
|
||||
enable_audio_stretching);
|
||||
connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
|
||||
ui->volume_slider->setEnabled(index == 1);
|
||||
ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
|
||||
|
|
|
@ -41,6 +41,4 @@ private:
|
|||
void SetupPerGameUI();
|
||||
|
||||
std::unique_ptr<Ui::ConfigureAudio> ui;
|
||||
|
||||
ConfigurationShared::CheckState enable_audio_stretching;
|
||||
};
|
||||
|
|
|
@ -31,16 +31,6 @@
|
|||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_audio_stretching">
|
||||
<property name="toolTip">
|
||||
<string>This post-processing effect adjusts audio speed to match emulation speed and helps prevent audio stutter. This however increases audio latency.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Enable audio stretching</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="_2">
|
||||
<item>
|
||||
|
|
|
@ -475,7 +475,6 @@ void Config::ReadValues() {
|
|||
|
||||
// Audio
|
||||
ReadSetting("Audio", Settings::values.sink_id);
|
||||
ReadSetting("Audio", Settings::values.enable_audio_stretching);
|
||||
ReadSetting("Audio", Settings::values.audio_device_id);
|
||||
ReadSetting("Audio", Settings::values.volume);
|
||||
|
||||
|
|
Loading…
Reference in New Issue