renderer_opengl/utils: Skip empty binds
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		| @@ -31,6 +31,9 @@ void BindBuffersRangePushBuffer::Push(GLuint buffer, GLintptr offset, GLsizeiptr | |||||||
| void BindBuffersRangePushBuffer::Bind() const { | void BindBuffersRangePushBuffer::Bind() const { | ||||||
|     const std::size_t count{buffers.size()}; |     const std::size_t count{buffers.size()}; | ||||||
|     DEBUG_ASSERT(count == offsets.size() && count == sizes.size()); |     DEBUG_ASSERT(count == offsets.size() && count == sizes.size()); | ||||||
|  |     if (count == 0) { | ||||||
|  |         return; | ||||||
|  |     } | ||||||
|     glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(), |     glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(), | ||||||
|                        sizes.data()); |                        sizes.data()); | ||||||
| } | } | ||||||
|   | |||||||
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