Merge pull request #1478 from JayFoxRox/master
Fix attribute mapping in vs debugger
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		| @@ -498,8 +498,8 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d | |||||||
|     // Reload widget state |     // Reload widget state | ||||||
|     for (int attr = 0; attr < num_attributes; ++attr) { |     for (int attr = 0; attr < num_attributes; ++attr) { | ||||||
|         unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr); |         unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr); | ||||||
|         input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr)); |         input_data_mapping[attr]->setText(QString("-> v%1").arg(source_attr)); | ||||||
|         input_data_container[source_attr]->setVisible(true); |         input_data_container[attr]->setVisible(true); | ||||||
|     } |     } | ||||||
|     // Only show input attributes which are used as input to the shader |     // Only show input attributes which are used as input to the shader | ||||||
|     for (unsigned int attr = num_attributes; attr < 16; ++attr) { |     for (unsigned int attr = num_attributes; attr < 16; ++attr) { | ||||||
|   | |||||||
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