gl_global_cache: Add dummy global cache manager
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@@ -101,7 +101,7 @@ struct FramebufferCacheKey {
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RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
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: res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info},
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buffer_cache(*this, STREAM_BUFFER_SIZE) {
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buffer_cache(*this, STREAM_BUFFER_SIZE), global_cache{*this} {
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// Create sampler objects
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for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
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texture_samplers[i].Create();
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@@ -763,6 +763,7 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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res_cache.InvalidateRegion(addr, size);
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shader_cache.InvalidateRegion(addr, size);
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global_cache.InvalidateRegion(addr, size);
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buffer_cache.InvalidateRegion(addr, size);
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}
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